Shadowood wrote:Feniks wrote:
#2 MoW bonus fleet attribute effectiveness. Not ship attribute but fleet based attribute. 10% bonus to trade income of a fleet that includes a mow. 20% plunder bonus for a mow fleet. You need an incentive for players to sail them. Maybe a speed bonus.
I like where you are going with "Fleet Bonuses". And I really like the MoW aspect of #2. This would entice more big ships to set sail. Greater rewards, but greater risks.
With the advent of Ship Traits, stealing MoW has got exponentially harder, and dare I say Next to Impossible if the player sets his fleet up right.
Great suggestion IMO
I think all of the above or any combination of the above would have a two fold benefit. More higher value ships on the water. Yes higher reward for higher risk. This would also stir the interests of pirates again. The more valuable the targets the more people would be interested in flying the black. I could also think of several ways to tie in nation play with ships and PvP action stirred by this.
Increase in value of ships sailing, increase in pirate activity could also lead to a pirate hunter game path. I know a few have tried this but was not profitable at all. Nation bounties tied to hostility. You could tie in influence gains and losses.
All of it stems from getting the most valuable ships out of the marinas and sailing.
i