Planned Raid (Legendary)

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Planned Raid Voodoo Suggestion

+ 1
16
73%
- 1
6
27%
 
Total votes : 22

Re: Planned Raid (Legendary)

Postby Captain dungeness » Sun Feb 19, 2017 7:49 am

Grim, can you elaborate? What do you mean by "weakness is too weak"?

Do you think it should cancel the voodoo when you lose a battle which you attacked? (defensive battles don't count).

-Captain D
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Re: Planned Raid (Legendary)

Postby Mugiwara » Sun Feb 19, 2017 11:24 pm

Captain dungeness wrote:
Haron wrote:This has to be the case for ALL legendary cards: The POTANTIAL value of the card has to exceed the cost to make it. But getting the maximum benefit should not be easy to achieve.

Well said Haron. I 100% agree with this statement!

I say the danger advantage should be nice and high (2x or more) if that seems excessive then make it slightly harder to use instead of making it weaker.

How about the -2 danger only applies to battles WON. If you lose a battle then you get +2 danger. yeah?

-Captain D


After every successful 10 plunders against target player by the caster, plundering the target player costs 1 less danger (with a limit of -2 danger)

I took it from Dog of Wars suggestion i guess this will add more balance to the card effects.

Also im suggesting each battle lose should decrease the remaining time of this voodoo by 1 hour.


Mugiwara...
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