[Suggestion] Official List of Demands & more

We are always looking for ways to improve the game. In fact, since the beginning player suggestions had played a major part in game design.

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Re: [Suggestion] Official List of Demands & more

Postby Dmanwuzhere » Mon Dec 28, 2020 7:37 pm

i dunno a card is a card
when pk lods and folks made hammer of thor
this card was used on me hundreds of times by stan
whatever good feelings it caused him didnt matter as it didnt bother me and my huge collection of gold bars
petty? sure but it was used in the way it was designed for so it didnt matter
part of the game imo
removing it was just protection that showed favoritism imo

you sail 60s? levis and sabos are okay
have a wh full of trade goods?... dont touch
lopsided? sure... just the way it goes here :D :D :D
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Re: [Suggestion] Official List of Demands & more

Postby Stan Rogers » Mon Dec 28, 2020 8:19 pm

I do not think the card is needed at all.

" Your Warehouse has been damaged in a cowardly port attack by Shyster Skuzzface that resulted in 1 levels removed from your warehouse and 2% stock reduction", The port defense system was inadequate to repel his attack"
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Re: [Suggestion] Official List of Demands & more

Postby DezNutz » Mon Dec 28, 2020 9:02 pm

Kills a random percentage (1-15%) of workers of target player at selected port.

Undercover (debatable)
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Re: [Suggestion] Official List of Demands & more

Postby Stan Rogers » Mon Dec 28, 2020 9:13 pm

DezNutz wrote:Kills a random percentage (1-15%) of workers of target player at selected port.

Undercover (debatable)

Then it becomes an attack on plantations. I do not think plantations need any more roadblocks at the moment .
They are a necessary part of the game now..as much as ships are. Perhaps even a greater impact.
If everyone had plantations, perhaps then it is time to discuss plantation breakage but there already is a mechanism in place if they start over producing. It has yet to be "turned on "
Sound like those who do not want to do the work in plants want something to play with the people who do.
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Re: [Suggestion] Official List of Demands & more

Postby The Lamb » Mon Dec 28, 2020 9:42 pm

Stan, as a person who does it all, im just saying in my opinion, anything that generates income should have a way of loosing said income. Nothing more nothing less
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Re: [Suggestion] Official List of Demands & more

Postby Stan Rogers » Mon Dec 28, 2020 11:00 pm

I can flip a quick profit by just using warehouse tech, by buying and either selling or party carding stocks. This is the easiest way to earn a quick buck in Avonmora currently and all it takes a few decent sized warehouses and people selling excess stocks.

I won't say there should not be any pitfalls for plantations but throwing 1 or 100 voodoo cards against a plantation is not the right approach.
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Re: [Suggestion] Official List of Demands & more

Postby Dmanwuzhere » Mon Dec 28, 2020 11:23 pm

yeah plantation rules should be like all the rest of traders rules ... you know ... add it to the protected class but while we are here lets discuss more damaging voodoo to use against pirates and privateers

maybe a sailes of death that have a probability of the sails filling with wind ripping the mast off and sending it through the hull after every cannon fusillade sinking the affected ship 98% of the time :D :D :D :D
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Re: [Suggestion] Official List of Demands & more

Postby Stan Rogers » Tue Dec 29, 2020 1:04 am

Dmanwuzhere wrote:yeah plantation rules should be like all the rest of traders rules ... you know ... add it to the protected class but while we are here lets discuss more damaging voodoo to use against pirates and privateers

maybe a sailes of death that have a probability of the sails filling with wind ripping the mast off and sending it through the hull after every cannon fusillade sinking the affected ship 98% of the time :D :D :D :D


That's a great idea but I would sooner a curse that dumps ships hidden in a marina out to port so they can be attacked and not stay hidden in safety.
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Re: [Suggestion] Official List of Demands & more

Postby Dmanwuzhere » Tue Dec 29, 2020 4:23 am

Stan Rogers wrote:
Dmanwuzhere wrote:yeah plantation rules should be like all the rest of traders rules ... you know ... add it to the protected class but while we are here lets discuss more damaging voodoo to use against pirates and privateers

maybe a sailes of death that have a probability of the sails filling with wind ripping the mast off and sending it through the hull after every cannon fusillade sinking the affected ship 98% of the time :D :D :D :D


That's a great idea but I would sooner a curse that dumps ships hidden in a marina out to port so they can be attacked and not stay hidden in safety.


what would be the point ship stealing has collapsed to levi casting or hitting inactives there are still a few out there that utilize skill but not many or are you wanting another bonus for the lazy
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Re: [Suggestion] Official List of Demands & more

Postby DezNutz » Tue Dec 29, 2020 1:57 pm

Stan Rogers wrote:
DezNutz wrote:Kills a random percentage (1-15%) of workers of target player at selected port.

Undercover (debatable)

Then it becomes an attack on plantations. I do not think plantations need any more roadblocks at the moment .
They are a necessary part of the game now..as much as ships are. Perhaps even a greater impact.
If everyone had plantations, perhaps then it is time to discuss plantation breakage but there already is a mechanism in place if they start over producing. It has yet to be "turned on "
Sound like those who do not want to do the work in plants want something to play with the people who do.


Then you may not like some of the ideas that CJ has discussed, such as Plantation Land Wars.
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