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Frozen Sea

PostPosted: Sun May 01, 2016 6:36 am
by Grimrock Litless
Name : Frozen Sea
(common)
(5 turns)


Extend the current journey of that fleet by 1 hours, a maximum of 3 can be cast on a fleet every day.
The next day, only 2 can be cast, the day after that, only 1 can be cast.Continue after the 3rd day will stay being 1 cast.
[Player Limit, 1st day(12 cast), 2nd day(10 cast), 3rd day and after that(6 cast)]
This resets after each week.
If the target fleet in not moving, all ships in the fleet will take 1% damage multiply by X, where as X is every 1 turn invested.(With a max of 10X)


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Not as hideous, but still quite hideous.

Opinions are welcome.
Here is what it does in words.
:- Delay ship from coming, may damage target fleet.


8th May 2016, edited the cast limit.

12 June 2016, Added a poll.

12 June 2016, Added a maybe artwork for it,Image

Re: Frozen Sea

PostPosted: Sun May 01, 2016 11:46 am
by Gamerader001
Guluere wrote:So, one day i went all and said to the sky this, "Why don't i create a new curse idea that is incrediblely complicated but useful in sometime that works well with other curses and will never get accepted and get about -10 in the next 10 mins." -Part 3

Name : Frozen Sea
(common)
(5 turns)


Extend the current journey of that fleet by 1 hours, a maximum of 3 can be cast on a fleet every day.
The next day, only 2 can be cast, the day after that, only 1 can be cast.
This resets after each week.
If the target fleet in not moving, all ships in the fleet will take 1% damage multiply by X, where as X is every 1 turn invested.(With a max of 10X)


------------------------------------------------------------------------------------------------------------------------------------------------------

Not as hideous, but still quite hideous.

Opinions are welcome.
Here is what it does in words.
:- Delay ship from coming, may damage target fleet.


I like this given idea of there being a frozen sea and how it can slow down peoples fleets and or if fleet is not moving then the fleet would take ice damage. But what is the cards duration, and are you sure if it should be a common card? If you can answer my questions then I will think as though it would be 1+ or 1- or if you need to work on it a little

Re: Frozen Sea

PostPosted: Sun May 01, 2016 12:03 pm
by Grimrock Litless
It prolong the current travel of the target fleet, and the amount that can be cast ON A PERSON's fleet per day in 3, 2 and 1. If not the person's fleet will end up being stuck at sea forever if a person cast too much.

The duration is one hour per cast.
I make it a common voodoo, because of the fact that the turn cost is high,
so one will end up having a lot of this card, but can't use it all.

And the limit is not the player limit, its the fleet's limit.

Re: Frozen Sea

PostPosted: Sun May 01, 2016 12:39 pm
by Gamerader001
Guluere wrote:It prolong the current travel of the target fleet, and the amount that can be cast ON A PERSON's fleet per day in 3, 2 and 1. If not the person's fleet will end up being stuck at sea forever if a person cast too much.

The duration is one hour per cast.
I make it a common voodoo, because of the fact that the turn cost is high,
so one will end up having a lot of this card, but can't use it all.

And the limit is not the player limit, its the fleet's limit.

I will give you a 1+ for support :) would be interesting to see this in game

Re: Frozen Sea

PostPosted: Sun May 01, 2016 1:43 pm
by Grimrock Litless
Gamerader001 wrote:
Guluere wrote:It prolong the current travel of the target fleet, and the amount that can be cast ON A PERSON's fleet per day in 3, 2 and 1. If not the person's fleet will end up being stuck at sea forever if a person cast too much.

The duration is one hour per cast.
I make it a common voodoo, because of the fact that the turn cost is high,
so one will end up having a lot of this card, but can't use it all.

And the limit is not the player limit, its the fleet's limit.

I will give you a 1+ for support :) would be interesting to see this in game


Thank you, i would like to see my ideas in game as well.

Re: Frozen Sea

PostPosted: Mon May 02, 2016 8:21 am
by Grimrock Litless
Bump

Re: Frozen Sea

PostPosted: Mon May 02, 2016 8:22 am
by Admiral Nelson
[quote="Guluere"]Bump[/quote]

Did you crash?

Re: Frozen Sea

PostPosted: Mon May 02, 2016 8:40 am
by Grimrock Litless
Arg wrote:
Guluere wrote:Bump


Did you crash?


I think so.

Re: Frozen Sea

PostPosted: Mon May 02, 2016 9:03 am
by Admiral Nelson
Whos responsible for the damage though?

You?

Or the other person involved with the crash?

Takes two to tango :lol:

Re: Frozen Sea

PostPosted: Tue May 03, 2016 11:21 am
by Grimrock Litless
Arg wrote:Whos responsible for the damage though?

You?

Or the other person involved with the crash?

Takes two to tango :lol:


Do you want to tango? :lol: