Ship Specialization: Special Crew and First Mate (Large)
Posted: Sat Dec 26, 2015 11:10 am
Ship specialization is a chapter that has been troubling development for a long time. Here, we have two more ideas that could be added in the total blend.
Also, reference idea: https://www.piratesglory.com/forums/vie ... f=5&t=4172
1)Specialized Crew Members
These crew members can be added in a ship as extra crew. Each one of them is specialized in something.
General Details:
-Limited to (Ship max Crew)/30 extra crew members per ship. (ie, howker can have up to one, MoWs can have up to 10)
-Their specialization will improve the ship to their specialized trait (ie better shooting,looting,etc)
-All bonuses will be additive and stackable.
-The bonus they carry will be static (it will not be affected by anything)
Obtaining crew Members:
-Rewarded through NPC missions
-Rewarded through NPC battles
-Randomly rewarded among active players
-Looted from other players (When the fleet loses the battle, if there is a Skilled crew member in any ship at the fleet, then there is a 50% chance to loot him. Maximum 1 loot per battle lost)
-Bought through ships market (later)
2)Specialized Officers
This idea has been heard a lot of times before with different variations. We will start with a simple version and then we will build from there.
First Mate
-You will be able to pick a First Mate. This character will effectively be the second in command of your ships (after you).
-He(or She, I will use He for quick use from ther after) will have his own profile and he will be even viewable by the public. You will be able to set a name for him and an Avatar
-He will have his own characteristics and specialization (the majority picked by the players).
-He will gain battle experience and will improve over time (time experience).
-He will have both merchant and battling skills.
-You will be able to position him on a ship. As long as he is on a ship, the ship will be under his command. As a result, this ship will enjoy all the ship bonuses he carries.
-There will be also global bonuses that will apply to all your ships.
First Mates will be lootable just like Specialized Crew Members. If the ship is last on the fleet and the fleet loses the battle, you will lose your First Mate.
Looted first Mates will carry all of their characteristics to their new owner. Avatar and Name will not be changeable. They will carry a history page which will mention previous owners and the days they were there.
Every player may onnly have 1 active First Mate. The rest will be there as trophies (and/or future usage). A first mate will not be tradeable but looted first mates will have a ransom fee adjusted by the looter. If the previous owner pays it, then they will reclaim it (released hostage).
Therefore, someone who loses his first mate, will have the option to reclaim him. If the looter denies, then he will be able to create a new one. Generally, anyone with less than 3 First Mates, will be able to create new ones. Only one will be active though (I know I said it above, just repeating).
Your feedback is welcome.
Also, reference idea: https://www.piratesglory.com/forums/vie ... f=5&t=4172
1)Specialized Crew Members
These crew members can be added in a ship as extra crew. Each one of them is specialized in something.
General Details:
-Limited to (Ship max Crew)/30 extra crew members per ship. (ie, howker can have up to one, MoWs can have up to 10)
-Their specialization will improve the ship to their specialized trait (ie better shooting,looting,etc)
-All bonuses will be additive and stackable.
-The bonus they carry will be static (it will not be affected by anything)
Obtaining crew Members:
-Rewarded through NPC missions
-Rewarded through NPC battles
-Randomly rewarded among active players
-Looted from other players (When the fleet loses the battle, if there is a Skilled crew member in any ship at the fleet, then there is a 50% chance to loot him. Maximum 1 loot per battle lost)
-Bought through ships market (later)
2)Specialized Officers
This idea has been heard a lot of times before with different variations. We will start with a simple version and then we will build from there.
First Mate
-You will be able to pick a First Mate. This character will effectively be the second in command of your ships (after you).
-He(or She, I will use He for quick use from ther after) will have his own profile and he will be even viewable by the public. You will be able to set a name for him and an Avatar
-He will have his own characteristics and specialization (the majority picked by the players).
-He will gain battle experience and will improve over time (time experience).
-He will have both merchant and battling skills.
-You will be able to position him on a ship. As long as he is on a ship, the ship will be under his command. As a result, this ship will enjoy all the ship bonuses he carries.
-There will be also global bonuses that will apply to all your ships.
First Mates will be lootable just like Specialized Crew Members. If the ship is last on the fleet and the fleet loses the battle, you will lose your First Mate.
Looted first Mates will carry all of their characteristics to their new owner. Avatar and Name will not be changeable. They will carry a history page which will mention previous owners and the days they were there.
Every player may onnly have 1 active First Mate. The rest will be there as trophies (and/or future usage). A first mate will not be tradeable but looted first mates will have a ransom fee adjusted by the looter. If the previous owner pays it, then they will reclaim it (released hostage).
Therefore, someone who loses his first mate, will have the option to reclaim him. If the looter denies, then he will be able to create a new one. Generally, anyone with less than 3 First Mates, will be able to create new ones. Only one will be active though (I know I said it above, just repeating).
Your feedback is welcome.