This technology will be available in the new forthcoming Hideout Building: Academy
It will give extra options to Bankers
Technology costs are up to you to suggest.
-Level 1 unlocks a new Bank ability for the Banker: Investigate
This ability allows the banker (through target's consent) to view the liquid able assets of the target.
-Level 10 unlocks a new Bank ability for the Banker: Collateral Guarantee
This ability allows the banker (through target's consent during loan acceptance) to place a collateral marking to any of the assets owned by the loan receiver. The bank may liquidate the marked assets in case the receiver has debts (in case of a ship collateral, the ship is sold to the shipwright and banker gets the owned funds). Excess funds generated through a single liquidation, end up in the players hand treasury.
-Level 20 unlocks a new Bank ability for the Banker: Confiscate
This ability allows the banker (through target's consent during loan acceptance) to confiscate gold coins directly from the hand treasury or any bank savings or treasure hole or gold bars (market price at port taken in mind) at any warehouse. Confiscate can be used in combination with Collateral Guarantees and up to the owned amount each time.
-Each level recovers lost loans to inactive players by 1% (max 100% is allowed in combination with nation law insurance). Funds are drawn by the game directly and up to the amount of Loan Shark Level * 500,000
-Each level generates 2% more profit from loans paid by newcomers (Players with less than 3000 turns). Bonus is paid (and calculated) alongside with each player payment (automatic or not). Bonus is paid by the game. Max profit allowed this way is 50,000 * Bank Level per contract (7 days minimum is applied, which means a maximum of 142k extra profit per day, per contract). This bonus will be valid only once per receiving player. All these result to a maximum of 40% extra profit when issuing a loan offer to a newcomer. The max profit claimed in this way can be 1M from any given player.