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[FIXED] Extra Cargo Hold

PostPosted: Sun Oct 07, 2018 11:01 pm
by LuckyDube
I recently discovered one of my ships has extra cargo hold. :chest

"Trade Galleon
1
Unnamed (#$#%^%)
Tortuga
Available
0%
1/60
0/12
204/150"


Can someone please explain how I did that, because I want to do it some more . :crate:

Re: Extra Cargo Hold

PostPosted: Sun Oct 07, 2018 11:05 pm
by Meliva
obviously the extra cargo space comes from the fact you only have one sailor manning the ship-tossing out all those worthless excess hammocks and crew rations really helps free up space.


But in all seriousness that is strange.

Re: Extra Cargo Hold

PostPosted: Sun Oct 07, 2018 11:20 pm
by DezNutz
What's the cargo?

Re: Extra Cargo Hold

PostPosted: Sun Oct 07, 2018 11:31 pm
by LuckyDube
DezNutz wrote:What's the cargo?

Your question was very good. And made me even more confused, har har.
It has 300 immigrants and 54 gold bars for a total of 354 cargo.

Huh?

Re: Extra Cargo Hold

PostPosted: Sun Oct 07, 2018 11:35 pm
by DezNutz
LuckyDube wrote:
DezNutz wrote:What's the cargo?

Your question was very good. And made me even more confused, har har.
It has 300 immigrants and 54 gold bars for a total of 354 cargo.

Huh?


Immigrants are not a 1 to 1 for cargo space.

Re: Extra Cargo Hold

PostPosted: Sun Oct 07, 2018 11:40 pm
by LuckyDube
:wheel

Re: Extra Cargo Hold

PostPosted: Mon Oct 08, 2018 12:53 pm
by Captain Jack
DezNutz is right, Immigrants are 2 per cargo and this created the issue.

Still, it is a display issue. We will fix it.

Re: Extra Cargo Hold

PostPosted: Mon Oct 08, 2018 7:03 pm
by Captain Jack
This was a vastly more different and difficult case eventually, than I initially thought.

Here is what happened:
When a ship is sunk, if it is not already carrying gold bars, then it gets a chance to create some on its hull, as a prize for the one who finds its shipwreck.

At this particular case, all other resources are lost. However, it appears at some cases, the immigrants would remain. So, 14 ships ended up with excess cargo indeed, once they have been pulled from the sea bottom.

We fixed all 14 ships and the script issue that was causing this.

Thank you