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Nation Improvements

PostPosted: Mon Jun 20, 2016 8:43 pm
by Bigtea47
1. Being able to choose who joins the nation. Possibly vote on who can join.
2. In some sort of way be able to deport people who are not inactive. Nation should be something like a guild. If you don't want anyone there you should be able to remove them. Ofcourse it would be timely process.
3.Nation history in terms of who joined, left, ranked up.
4.Be able to somehow try and collect dept from people who left or are inactive.
5.Being able to delete Forum posts

+1 Discussion

Re: Nation Improvements

PostPosted: Mon Jun 20, 2016 8:45 pm
by Haron
I dislike points 1 and 2 (this has been discussed earlier), but I DO like points 3,4 and to some degree 5.

Re: Nation Improvements

PostPosted: Mon Jun 20, 2016 8:50 pm
by Sir Colchian Niveus
1. I suggest approval for someone to go on with missions. NOT for join the nation.
2. Deport actives with voting

agree with 3. agree with 4.

5. already excists as a priviledge for the King.

Re: Nation Improvements

PostPosted: Mon Jun 20, 2016 8:53 pm
by Haron
"Hostile takeovers" of nations should remain a possibility. Points 1 and 2 would prevent that. You do NOT own a nation, like you own a guild. The control of a nation is something it should be possible to fight over. Entering a spy into another nation is also something that should be possible. I think implementing points 1 and 2 would remove a very interesting aspect of the game, and move it in a direction for the worse.

Re: Nation Improvements

PostPosted: Mon Jun 20, 2016 9:01 pm
by Sir Colchian Niveus
I agree with you to a point, but i also believe that a nation should protect it's self somehow. Spies should work harder. Taking control will be possible but will require time and dedication. Someone will have to stay hidden and raise in the passage of time so he takes it. It's a real time game. In real life take overs aint that easy..

Re: Nation Improvements

PostPosted: Mon Jun 20, 2016 9:06 pm
by DezNutz
1) Not going to happen.
2) Would rather see a decrease in the time from 30+ (really 33+ because of 3 days to vote) days of inactivity to like 14+ (effectively 17+). Still requires a vote, but if an inactive player becomes active during the vote process, the vote is auto-veto'd.
3) +1 Sorta been requested with additional nation stats. http://www.piratesglory.com/forums/viewtopic.php?f=34&t=2222
4) +1
5) King already has the ability to do this; however, a King should be able to delegate this to Nation Council Members as well.

Re: Nation Improvements

PostPosted: Mon Jun 20, 2016 9:07 pm
by Bigtea47
Sir Colchian Niveus wrote:1. I suggest approval for someone to go on with missions. NOT for join the nation.
2. Deport actives with voting

agree with 3. agree with 4.

5. already excists as a priviledge for the King.


How does a king delete forum posts?
I do not see any options anywhere

Re: Nation Improvements

PostPosted: Mon Jun 20, 2016 9:25 pm
by John jacob astor
Haron wrote:I dislike points 1 and 2 (this has been discussed earlier), but I DO like points 3,4 and to some degree 5.

I agree

Re: Nation Improvements

PostPosted: Mon Jun 20, 2016 9:26 pm
by Sir Colchian Niveus
By deleting the first post i think.. or every post.. :p

Re: Nation Improvements

PostPosted: Mon Jun 20, 2016 9:35 pm
by Bigtea47
Sir Colchian Niveus wrote:By deleting the first post i think.. or every post.. :p


There is no delete option anywhere