blockade the pirate
Posted: Sat Dec 24, 2016 11:55 am
since it is a different suggestion, i gave it a thread of her ownJ.A. wrote:This ties in with the route " Guard Port from Immigrant Ships"; However instead of guarding the port from Immigrant Ships, it would do the opposite and keep the pesky Pirates trapped in that port. Captain Jack, stated yesterday - Why should Hit and Run be a thing? Well this can counter such. A player would be able to set-up a war fleet alike the last suggestion and the Ships would blast any player that has just done a battle ( Who is not flying a nations flag ) with Cannon balls, strafing the pirate not allowing him to leave the port for the next 6-18 Hours.
Due to the power of this, I believe only 3 types of ships would be able to be put into action which is Large Frigate, Ship of the Line and Man of War. Of course, it would be allowed Cutter tails! But a fleet has got to 'hold'/'have' one of the ships in.
Large Frigate would equal 6 hours, to that player not being able to move his fleet. Leading to revenge hits of the player he just hit.
Ship of the Line would equal 12 hours.
Whilst Man of War - Due to its legendary powers, they would not be able to move it for the next 18 hours.
Alike the last suggestion, the ransom of such ships will be cut in half under the nations said protection. No gold will be taken from either side, it is merely the pirate that feels the rough end which will encourage him to hold more fleets - Due to some which may say it is unfair if one Pirate makes one battle and is trapped there.. This is where this add on comes in: The fleet will only engage such a fleet, if it has been seen either taking ships, or done more then 20 battles within a hour.
Due to the true power of this, only one fleet can be put up in each port but the player has to be part of the nation - The defending/strafing fleet would earn Loyalty points:
3 Loyalty points for strafing a Pirate with a Large Frigate.
6 Loyalty points for strafing a Pirate with a Ship of the Line.
9 Loyalty points for strafing a Pirate with a Man of War.
Per day, a additional 5 Loyalty points will be earned for your fleet guarding the port ( Such things would appear in News Events)
Now you may be asking, what is "Loyalty Points " Well I am thinking they could be used to product easy Influence 10 points = 1 Million influence in said port, as well as if you are in the council - Your status would depend on this, more you have the higher "importance" you are. Obviously the player with the most influence and Loyalty points is the king.