Privateer Fleets
Posted: Tue Dec 20, 2016 5:50 pm
I have read so many posts today that my head swirls. It was worth it, even if I was reading some 2 year old posts! Some of them was the second or even the fifth time I read them. I archived most this time
Upon reading, I came with a new idea that should be pretty interesting to all.
BEHOLD as I present you
Privateer Fleets
Make sure you got it. I wrote... fleets
These are NO ordinary fleets. They work in an entirely different way.
-Everyone with 100 ships or more will be able to build a Privateer Fleet (Version 1.0, can be revised)
-Limit of 1 Privateer per player (Version 1.0)
Here are the points of difference:
Things worth mentioning:
-New Voodoo cards with Fleet target will be useful when dealing with Privateer fleets:
1.Supplies Shortage
Prevents the fleet owner ability to provide gold coins to target privateer fleet.
Other:
-Privateer stats available. Updated daily in public boards to prevent exposure. Users will be able to select whether to display them or not.
-Inactive Privateer Fleets will be penalized with danger points if they had no battles in recent time (a week perhaps, +18 danger per week).
Feel free to enrich this idea. We feel that this is one of the things that could really help the game at THIS stage. I feel that these forum days always come up with something good.
Upon reading, I came with a new idea that should be pretty interesting to all.
BEHOLD as I present you
Privateer Fleets
Make sure you got it. I wrote... fleets
These are NO ordinary fleets. They work in an entirely different way.
-Everyone with 100 ships or more will be able to build a Privateer Fleet (Version 1.0, can be revised)
-Limit of 1 Privateer per player (Version 1.0)
Here are the points of difference:
- 1)They are anonymous No one can see that these fleets belong to you! In no way. Only you will know it. Ships inside will not show as yours.
- 2)They are not tied to your treasury at hand They operate on their OWN treasury. You will be able to adjust this treasury (by paying turns) at will. To withdraw or add gc, you will need to meet the ship count criteria.
- 3)No hostility reports, cannot be used for missions accomplishment Since they are anonymous, they cannot be used for YOUR missions and no hostility reports will be created. Bounty collecting will be fully possible though.
- 4)No ship removal will be possible While you will be able to add ships to the fleet, you will not be able to remove them.
- 5)Standard sink chances, regardless of your ship count A number of 20% to 30% chance sounds reasonable.
Things worth mentioning:
- 1)Voodoo work normally All ship and fleet voodoo work normally against them.
- 2)Repair as normal Based on your account bonuses as well
- 3)Plunder rules,Bounties as normal
- 4)Ship IDs will be maintained You will need to be careful what ships you use. If someone is able to detect you by the ship number, it is your fault.
-New Voodoo cards with Fleet target will be useful when dealing with Privateer fleets:
1.Supplies Shortage
Prevents the fleet owner ability to provide gold coins to target privateer fleet.
Other:
-Privateer stats available. Updated daily in public boards to prevent exposure. Users will be able to select whether to display them or not.
-Inactive Privateer Fleets will be penalized with danger points if they had no battles in recent time (a week perhaps, +18 danger per week).
Feel free to enrich this idea. We feel that this is one of the things that could really help the game at THIS stage. I feel that these forum days always come up with something good.