Pirate Code Wars
Posted: Thu Apr 26, 2012 4:11 am
Greetings all,
You currently are free-to-war anyone. Either another player or another guild or etc. This however has some drawbacks with the biggest being that one may find it difficult to open a direct war; most players will try to avoid intense clashes for the sake of logic and the necessity to make good economy.
The game is pretty realistic here but this costs in fun. Wars can be very interesting and as Heraclitus said: War is the father of all.
To encourage wars, we are positive into creating Rule-Based wars. This can be realistically explained as the Pirate Code.
Guilds or individuals will be able to call to the code whenever they want. Of course, we will make sure that there will be suitable reasons to keep to the code, for any player.
So, let's suppose that there is a friction between John Rackham and Black Sparrow. They may want to fight each other to settle the deal but they would not want to risk themselves wide open to all the rest. The Pirate Code will have the solution.
For a war to be established, the following must be agreed:
Victory Conditions (Both parties must agree to this)
*Set victory condition (Equivelant of gold loot only, we will create a system that will track exact gold loss/gain)
*Set a fame bounty; both parties will give an exact amount of fame that will be deducted from them and added as bounty (if it is a guild, then it will be deducted automatically - proportionally from every member).
*Set a gold bounty; Optional
*At the end of the war, the winner will get the bounties.
*Parties will be able to raise the bounty or change victory conditions during the war (always both must agree).
*Parties will be able to end the war prematurely with an agreement on % of the bounty.
-No fame losses or gains from the battles in a war. You play for the bounty or else use current system.
Additional rules which can be decided independently. One party proposes and the other accepts or rejects based on its own will.
1.No danger penalty when attacking.
2.No Voodoo allowed ( if selected, all fleets will be able to be attacked - even if they have danger 0 )
Feel free to add your bit to this. It is a feature that can be carefully planned. It can get a good priority but surely after newcomer missions, guild missions and coutnry missions/ranks/control.
You currently are free-to-war anyone. Either another player or another guild or etc. This however has some drawbacks with the biggest being that one may find it difficult to open a direct war; most players will try to avoid intense clashes for the sake of logic and the necessity to make good economy.
The game is pretty realistic here but this costs in fun. Wars can be very interesting and as Heraclitus said: War is the father of all.
To encourage wars, we are positive into creating Rule-Based wars. This can be realistically explained as the Pirate Code.
Guilds or individuals will be able to call to the code whenever they want. Of course, we will make sure that there will be suitable reasons to keep to the code, for any player.
So, let's suppose that there is a friction between John Rackham and Black Sparrow. They may want to fight each other to settle the deal but they would not want to risk themselves wide open to all the rest. The Pirate Code will have the solution.
For a war to be established, the following must be agreed:
Victory Conditions (Both parties must agree to this)
*Set victory condition (Equivelant of gold loot only, we will create a system that will track exact gold loss/gain)
*Set a fame bounty; both parties will give an exact amount of fame that will be deducted from them and added as bounty (if it is a guild, then it will be deducted automatically - proportionally from every member).
*Set a gold bounty; Optional
*At the end of the war, the winner will get the bounties.
*Parties will be able to raise the bounty or change victory conditions during the war (always both must agree).
*Parties will be able to end the war prematurely with an agreement on % of the bounty.
-No fame losses or gains from the battles in a war. You play for the bounty or else use current system.
Additional rules which can be decided independently. One party proposes and the other accepts or rejects based on its own will.
1.No danger penalty when attacking.
2.No Voodoo allowed ( if selected, all fleets will be able to be attacked - even if they have danger 0 )
Feel free to add your bit to this. It is a feature that can be carefully planned. It can get a good priority but surely after newcomer missions, guild missions and coutnry missions/ranks/control.