Witch Doctors with no ships problem
Posted: Tue Dec 01, 2015 9:53 pm
This problem has been discussed before here: http://www.piratesglory.com/forums/view ... f=5&t=1623
If you are unaware of the issue, you can read the topic above.
This topic provides a full list of proposed suggestions to rectify this. Although this is a suggestion topic, it is nowhere near final. It is here because it contains specific solutions. Feel free to comment on these solutions and add your own.
At all cases, these solutions need to be forwarded fast as they are part of a solution that should have been given already.
Without further delay, here are the proposed tweaks:
1)
0 or 1 ship is pretty much the same as with 1,000 gold coins you can get a new ship anytime. This is the first we need to correct. The guy at the shipwright should offer 1 ship per 12 or 24 hours.
2)
There is an idea coming from a player that Chains of Justice should get an additional effect:
As long as you control more ships, target player cannot cast voodoo on you.
It sounds a bit too powerful though. We could change it to as long as target player has less than 10 ships, he cannot cast voodoo on you (With Chains of Justice active).
3)
The number of ships should play a role to fame decrease based on the original idea. Here is a proposed one:
When fame is above 1 Million:
4 ships or less: 50% fame loss on update.
5-9: 25% fame loss on update.
4)
Terrorize upgrade to 72hours.
5)
Trade Master will list all player's warehouses quantities in detail instead of Trade Routes when target player has less than 10 ships.
6)
Blacklist will have double duration for players with less than 10 ships.
The obvious problem here is that some will say that 10 ships is like 100k. It is not like this. 1 ship less and you are down to 9 ships which opens you to a whole lot more trouble.
Some might say that this is against Pirates. Indeed, it is.
+1 Discussion
If you are unaware of the issue, you can read the topic above.
This topic provides a full list of proposed suggestions to rectify this. Although this is a suggestion topic, it is nowhere near final. It is here because it contains specific solutions. Feel free to comment on these solutions and add your own.
At all cases, these solutions need to be forwarded fast as they are part of a solution that should have been given already.
Without further delay, here are the proposed tweaks:
1)
0 or 1 ship is pretty much the same as with 1,000 gold coins you can get a new ship anytime. This is the first we need to correct. The guy at the shipwright should offer 1 ship per 12 or 24 hours.
2)
There is an idea coming from a player that Chains of Justice should get an additional effect:
As long as you control more ships, target player cannot cast voodoo on you.
It sounds a bit too powerful though. We could change it to as long as target player has less than 10 ships, he cannot cast voodoo on you (With Chains of Justice active).
3)
The number of ships should play a role to fame decrease based on the original idea. Here is a proposed one:
When fame is above 1 Million:
4 ships or less: 50% fame loss on update.
5-9: 25% fame loss on update.
4)
Terrorize upgrade to 72hours.
5)
Trade Master will list all player's warehouses quantities in detail instead of Trade Routes when target player has less than 10 ships.
6)
Blacklist will have double duration for players with less than 10 ships.
The obvious problem here is that some will say that 10 ships is like 100k. It is not like this. 1 ship less and you are down to 9 ships which opens you to a whole lot more trouble.
Some might say that this is against Pirates. Indeed, it is.
+1 Discussion