Here are a few changes we have noted down, some thanks to player ideas, in order to balance Hideout. We feel that this is a good time to issue an extensive list of tweaks for Hideout as we now have enough data at hand. More tweaks may happen in the future.
ALL PROPOSED TWEAKS ARE NOT FINAL. THEY ARE OPEN TO DISCUSSION. YOUR FEEDBACK WILL PLAY A ROLE IN FINAL DECISIONS.
Private Marina:
-Slightly reduce Gold Bars requirements.
-Reduce turns needed to dock as levels increase, By 1 turn per level. (40 turns needed at level 1, 20 turns needed at level 20 - which means that with 400 turns someone will be able to fill it, if completely empty).
Bank:
Only tweaks will be proposed here, based on these:
-We need to ensure that Banks are not used as Treasure Hives from the Bank Owners
-Bank levels play a greater role than now.
Immediate tweaks:
1.Limit the amount a banker can deposit to TOTAL AMOUNT DEPOSITED + (BANK LEVEL * 5M) + 15M.
-This means that a level 1 Bank will be able to store 20M if empty. If it gives out a Loan of 20M, it will be able to store 40M till the loan recipient withdraws this amount.
Future tweaks
1.Client Base Restrictions based on level
-At levels 1 to 5, a bank can serve (any action) only players of its Nation. Therefore it will only appear to them in all screens of selection.
-At levels 6 or above a bank will be able to serve all players, regardless of nation.
[b]2.Advanced settings become available with Bank Levels
Examples:
At level 10, all transactions cost 2 turns instead of 3.
At level 20, all transactions cost 1 turn.
At level 5, a Bank gets the ability to mass message clients.
At level 10, a Bank gets the ability to receive payments from the National Treasury (both clients and owner)