New Special trait SoL/MoW

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Re: New Special trait SoL/MoW

Postby Admiral Nelson » Fri Dec 23, 2016 7:32 pm

Charles Vane wrote:Pirate Flagship anyone? Escorts won't be an issue.

Also I have never been levi'd for taking gold.. only ship stealing.


Meaning youv never took on SSTG.... :D
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Re: New Special trait SoL/MoW

Postby Vane » Fri Dec 23, 2016 7:36 pm

John Avery wrote:
Charles Vane wrote:Pirate Flagship anyone? Escorts won't be an issue.

Also I have never been levi'd for taking gold.. only ship stealing.


Meaning youv never took on SSTG.... :D


No, means if I raid one of them i move on to a new target not hit 3-6 members of the same guild in 5 days.. that's just asking for retaliation.
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Re: New Special trait SoL/MoW

Postby Donald Trump » Fri Dec 23, 2016 7:39 pm

Charles Vane wrote:
John Avery wrote:
Charles Vane wrote:Pirate Flagship anyone? Escorts won't be an issue.

Also I have never been levi'd for taking gold.. only ship stealing.


Meaning youv never took on SSTG.... :D


No, means if I raid one of them i move on to a new target not hit 3-6 members of the same guild in 5 days.. that's just asking for retaliation.



OKay. Move onto the next one. Hit a different one every 2 days because you have to wait for turns.

Now you have to wait 2 days to hit someone to only make a max of 8mil, and I am sure soon they will see this cycle and probably cast back.

Instead, be a merchant and make 4mil-10mil a day just off of being half-decent. No one wants to hit you.

I see one is much more profitable than the other.
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Re: New Special trait SoL/MoW

Postby Vane » Fri Dec 23, 2016 7:41 pm

DoS wrote:
Charles Vane wrote:Then pick your targets better.. and don't raid them too often. Many of the larger merchants know the cost of business and understand piracy having its place, most don't respond to simple gold raids. If you go for cap ships you'll always receive a response. Use this knowledge and pick and choose the battle you can win and or profit from.

A citizen doesn't walk into a bank to often now and attempt to rob it... the few successful roberies are done by those with the skill, resources, and connections. If your a little guy you can't expect to take on an army.


Well. Then I ask you. Who is there to raid that carries a decent purse, not in a guild, and is not overly aggressive?

Sure you can not raid them often, but then how do you make money?



They Don't need a huge purse. Not with piracy tech new sink bonus you have potential to net 350k per hit, 1m in 3 hits is nothing to scoff at..
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Re: New Special trait SoL/MoW

Postby Captain Jack » Fri Dec 23, 2016 7:42 pm

SoLs
Top 3 holders have 158 SoLs
About 10 brave players have 10 or more
There are 89 players with at least 1 SoL out
411 SoLs are sailing but only 338 out of them are lvl 10. 37 of them are 60s.
124 SoLs in Marinas, 51 of them are 60s.
375 at sea bottom.

MoWs
106 in Marinas
11 at Sea Bottom
9 (!) Sailing

In the same time, there are 27,739 ships that have moved recently.
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Re: New Special trait SoL/MoW

Postby Vane » Fri Dec 23, 2016 7:43 pm

Why should pirates make what a merchant does??? It's said from the first day anyone arrives in PG that merchants make more consistently it shouldn't be equal? Life of a pirate is supposed to be hard.
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Re: New Special trait SoL/MoW

Postby Donald Trump » Fri Dec 23, 2016 7:47 pm

Charles Vane wrote:
DoS wrote:
Charles Vane wrote:Then pick your targets better.. and don't raid them too often. Many of the larger merchants know the cost of business and understand piracy having its place, most don't respond to simple gold raids. If you go for cap ships you'll always receive a response. Use this knowledge and pick and choose the battle you can win and or profit from.

A citizen doesn't walk into a bank to often now and attempt to rob it... the few successful roberies are done by those with the skill, resources, and connections. If your a little guy you can't expect to take on an army.


Well. Then I ask you. Who is there to raid that carries a decent purse, not in a guild, and is not overly aggressive?

Sure you can not raid them often, but then how do you make money?



They Don't need a huge purse. Not with piracy tech new sink bonus you have potential to net 350k per hit, 1m in 3 hits is nothing to scoff at..


Because, obviously, every non paying pirate can afford a level 20 piracy tech. K. thnx.
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Re: New Special trait SoL/MoW

Postby Vane » Fri Dec 23, 2016 7:49 pm

Again shouldn't be easy, you all expect to be top dogs without working towards it. Even if one pays it still takes time and so much more to get to the top.. you havnt Been around long enough to do so.
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Re: New Special trait SoL/MoW

Postby Haron » Fri Dec 23, 2016 8:28 pm

Captain Jack wrote:
Haron wrote:Then give the SoLs more use. Let them attack ports.


Attack ports how? We are looking for something to work now, not in a month.
Still, suppose we did this, would this make you use SoLs?

Since you are saying there are SoLs sailing. How many SoLs have you plundered so far?


I don't have the exact number. I'm guessing around 15-20 SoLs and 4-5 MoWs. Why? Oh, and that's not alone. I've always cooperated, so I'm only one of several in each raid.

Looking for something that works NOW seems like a dangerous idea. Yes, I know we always ask for things to be implemented fast, but still. You need to think this through. Making a hasty "quick fix" is a poor alternative to a thought through plan.

People DO use SoLs. And with nice effect. Yet, more options that require SoLs and MoWs will make more sail. But the oceans should not be only SoL fleets either. They are powerful ships if used right. But a liability if used wrong. That's a good property in a game.
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Re: New Special trait SoL/MoW

Postby Lefty » Fri Dec 23, 2016 8:42 pm

I agree with Capt Jack something needs to change. I agree with DoS that this is seemingly a very drastic change. :pc My first reaction is it is too much of a penalty for pirates. But the plundering of ships is not what is was. The pirates have forced this situation due to uncontrolled lust for the thrill of stealing the big ships. Its like the gold miners of yesteryear :chest . In their frenzied addiction they rode the big wave of getting rich without knowing how to manage the supply and make available later plucking. There is only so much gold(ships) in the game. Apparently we have found a limiting factor.So, after thinking some more. I support this suggestion. Maybe 12 hours. Lets try a trial period and look at the data/results in a month's time or so.
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