New Special trait SoL/MoW

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Re: New Special trait SoL/MoW

Postby Donald Trump » Fri Dec 23, 2016 6:41 pm

Charles Vane wrote:The reason you all disagree is you look to ship stealing for profit... it's not a very profitable venture and raiding coin has always been more so in the long run. Ship stealing is a glory/fame endeavor.

When you lose the thought that ships are how you'll earn as a pirate you'll figure out new ways to adapt and how the game is changing to provide more and more coin for such players..



I 100% disagree. Sorry Charles, but try pirating coin without spending on this game. You won't even make close to a merchant.


Ship stealing is a very profitable venture that has been debuffed many times lately..
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Re: New Special trait SoL/MoW

Postby Captain Jack » Fri Dec 23, 2016 6:43 pm

DoS, you have not responded to my argument I posted earlier. I will dig some numbers.
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Re: New Special trait SoL/MoW

Postby Vane » Fri Dec 23, 2016 6:44 pm

Disagree all you want, it doesn't change the facts.

Ship stealing costs more and yields more but also incurs retaliation as it should.. all said and done you make little in comparison.

I agree 48 may be to long, but 12 - 24 is reasonable
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Re: New Special trait SoL/MoW

Postby Donald Trump » Fri Dec 23, 2016 6:44 pm

Captain Jack wrote:DoS, you have not responded to my argument I posted earlier. I will dig some numbers.



Which argument is that?
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Re: New Special trait SoL/MoW

Postby Bmw » Fri Dec 23, 2016 6:48 pm

i can dig some numbers from my own past of when i was running a few attack fleets along with my trade fleets i wasn't taking ships but i was attacking people that were lit up from attacking others or voodoo. i was pulling a few mill a day from it why do you think i dont care if i lose a sotl or not because i have made way more then i would lose from having them taken from me
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Re: New Special trait SoL/MoW

Postby Admiral Nelson » Fri Dec 23, 2016 6:49 pm

24 Hours is still pushing it, as this means you would have to risk having the ships out when you go to sleep... But, your target has gone to sleep not knowing his ships would be plundered ;However, a pirate will know the target will be after some revenge...

Maybe 3-12 hours, yes. Understandable ;But it would also push it on the persons active times so then you would have to know when they wake up.. Involving more of ones free time - This game is used as a way out for some players, it could get more stressy then real life...

Maybe a research tech that cuts time off? 1 level = X Mins...
Last edited by Admiral Nelson on Fri Dec 23, 2016 6:54 pm, edited 2 times in total.
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Re: New Special trait SoL/MoW

Postby Captain Jack » Fri Dec 23, 2016 6:49 pm

The time window can be changed. We are not here to persuade you. We are here so we can all together find the best solution.

DoS, I refer to the declining numbers of SoLs. I will soon post the numbers, still digging all of them. Also, your next post is you 1000th one. Make it count ;)
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Re: New Special trait SoL/MoW

Postby Black sparrow » Fri Dec 23, 2016 6:56 pm

I stand with Vane here. Retaliation is currently not possible and it would be nice to have this. I have pulled off my war fleet and I am not pulling it out again because even a 5-MoW all 60s fleet cannot be safe enough. I do not think that this is helpful at all. While my 60s and everyone's 60s and MoWs are docked, no Pirate will ever take them.
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Re: New Special trait SoL/MoW

Postby Bmw » Fri Dec 23, 2016 6:59 pm

my mow almost never comes out always had a sotl out until sometime this morning
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Re: New Special trait SoL/MoW

Postby Mugiwara » Fri Dec 23, 2016 7:06 pm

Captain Jack wrote:
Haron wrote:I agree with Avery.

Also, what MoWs and SoLs need is not more protection. They need more things they can be used for. Something that requires a strong fleet. Port attacks would we a very natural thing that would only be possible with strong ships, just make the port's "forts" immune to voodoo. If not port attacks, then something else.

Having said that, there are plenty of SoLs sailing even today. They DO have their use. I like the "weapons race" where fleet A is defeated by fleet B, fleet B is defeated by fleet C, fleet C is defeated by fleet D, and then fleet D is so valuable it is stolen through a voodoo attack. This makes fleet choice strategically important.


There are not enough SoLs or MoWs. There is no concrete defense for anyone sleeping. There is no way for them to reclaim what they lost once the log in back.

They are not as strong when the owner sleeps as the damage cards take care of this.

Even if we use them for other things, still, the problem will remain.


About this subject i have an opinion for see more MoWs or SoLs .
I guess your main concern about port wars if defenders wont be online they will lose too much things right? or am i wrong. if its the main concern i dont know if its possible but you can add both port wars and port patrol to the game. Port wars already explained from other players how it should be. Lets try to explain how port patrol will be:

Port patrol: Port owner nation's player can defend their ports against certain port wars with their beloved fleets. during port patrol missions you cant skirmish or plunder or levi'd this ships. They would only remain for defence missions again port wars. And you can set the time of patrol before sending them like 2h-4h-8h(each hours will cost some turns and golds maybe) it wouldnt be 24 hours port patrol mission so use that missions wisely.

I dont know if it would solve the problem of seeing more active usage of SoTls or MoWs but just want to share.
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