Shaydo wrote:Hmm not sure if its still on topic.
Could you potentially raise the attribute cap for a pirate, so keep the hard cap for the ship at 60 attribute points still but maybe raise the individual caps to 12 for instance so that pirates could gain a slight advantage and the cost of something else. Could add more diversity than 2 60stat sol fleets squaring off, if each ship in the fleet had its attribute points spent slightly differently then you would be able to make interesting combos and by going over battle logs come up with the best combination for taking down enemy fleets.
That's an excellent idea. There could be far more mistakes made by pirates and far fewer risks to the rest of us. The only problem with this post is the likelihood of a pirate getting more than one of these. There's not much opportunity for correcting an error until the "Ship Refitting" voodoo card gets made. I think the card should be hot on the heels of the ship. Especially if this is the buff.
Roileon wrote:I think that the pirate flagship when going into battle should have a lot of luck going on (a lot of rolls) Like rolling for first hit and rolling for extra damage and avoiding a final blow and pulling off incredible victories but it should not automaticlly be as strong or expensive as a mow. it should also have a chance to fight off a leviathan. It should be like the black pearl which is a rlly good example for a ship like this
That's actually not a bad idea if these chances are moderate. If pirates didn't have an edge, they wouldn't work so hard and take such risks for their pay.
Black sparrow wrote:Also, making a pirate able to compete a full war fleet won't help in the right direction. As I have said to Skyhawk in private, pirates are already able to conduct some fast damage to any advanced player by just attacking the merchant fleets. Said players, should maintain the upper hand in full combat.
I'm thinking a good base to use to design the ship would be one that makes the following equation true:
The chance of victory of a fleet with 4 Large Frigates and one of these, having the same number of attributes (42 is easy enough to work with and is the average)on each ship, divided equally between all of the upgrades (7 on each)
=
The chance of victory of a full fleet of SoLs with 42 attributes on each ship spread evenly between the upgrades.