Feedback needed: Making battles more realistic

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Re: Feedback needed: Making battles more realistic

Postby John rackham » Tue Aug 07, 2012 2:59 pm

A player could lose a stack of money while offline if a lot of fleets are getting attacked. As I understand it once a player has 0 gold to pay the battle winner, ships start losing levels or getting captured.

So a concerted attack on a player using Fugitive from Justice could see a player lose a large number of ships in a short time if auto-repair were set on.

I suggest that auto-repair is free (and slow-ish) and players only pay to fix ships instantly.

Also that the player should have a single switch affecting all fleets he owns to save a bit of fiddling.
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Re: Feedback needed: Making battles more realistic

Postby Xepshunall » Tue Aug 07, 2012 3:51 pm

Browser mishap.
Last edited by Xepshunall on Tue Aug 07, 2012 3:57 pm, edited 1 time in total.
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Re: Feedback needed: Making battles more realistic

Postby Xepshunall » Tue Aug 07, 2012 3:56 pm

REALity is gone. Voodoo is not REALity . Kill crew if you want REALity. Who would take a ship that is sinking? I "REALly" wouldn't. Toward the end of a battle, the crew that is about to loose REALly launches everything they have. EVERYTHING. Not half. They don't worry that a gun is overheated. They just fire. That is the REALity of battle. REALity doesn't happen here. Get REAL!
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Re: Feedback needed: Making battles more realistic

Postby M0nkeydluffy » Tue Aug 07, 2012 10:49 pm

John rackham wrote:A player could lose a stack of money while offline if a lot of fleets are getting attacked. As I understand it once a player has 0 gold to pay the battle winner, ships start losing levels or getting captured.

So a concerted attack on a player using Fugitive from Justice could see a player lose a large number of ships in a short time if auto-repair were set on.

I suggest that auto-repair is free (and slow-ish) and players only pay to fix ships instantly.

Also that the player should have a single switch affecting all fleets he owns to save a bit of fiddling.

if players can pay to `repair` it will defeat the purpose the devs are trying to do. .if ths is the case. .scrap auto repair. .it will only becum jus another advantage to a long lists of advantages the paying player already has. .also xep is right. .in real sea battles u lose ships. .no one gets outa war unscathed. .i wouldnt mind losing a couple o ships if the war system is more realistic. .
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Re: Feedback needed: Making battles more realistic

Postby John rackham » Wed Aug 08, 2012 1:41 pm

Good point. I still suggest auto repair should be free so that a player's money does not start leaching away after combat.

If manual repair cost in materials and hit points as well as cash it might work, but I suppose it would still favour a powerful player who has had the means to built up stocks of these over a weaker player who hasn't.

I like Xepshunall's idea of a ship losing crew and cannon in battle, with a minimum of 1 of each to preserve the ship from Tidal Wave.

If a ship could also lose levels as a result of critical hits, it would encourage a wider use of different ship types. I'm going to be wary of belting a weak fleet with my fully-upgraded Ships of the Line in case I lose a level. Instead I'm going to build Frigates, Brigs of War etc to carry out particular jobs at lower risk. Conversely a newer player who can't yet afford Ships of the Line could still have a fleet of lesser ships that would act as something of a deterrent against attack.

In which case it could be possible to reflect variable damage by taking out a particular level of a ship, so after an action I might have one ship missing levels 2 and 3, another missing level 10 etc. The time for auto-repair would vary by ship type and level, and the cost of a (as suggested) manual repair in materials money and hit points likewise.
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Re: Feedback needed: Making battles more realistic

Postby M0nkeydluffy » Thu Aug 09, 2012 6:09 am

i agree with ur idea. .and if it can be bought. .it can be bought by gold and materials. . a `port repair` in which it will only speed up the repair process not repair automatically and only done in ports. .never bought in credits. .i agree also with casualties in crew.it would force a ship with heavy losses in crew to return to port for recruitment and it would make cards like human rights and the like useful which are up to n0w preti worthless
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Re: Feedback needed: Making battles more realistic

Postby John rackham » Thu Aug 09, 2012 3:04 pm

only speed up the repair process not repair automatically

That sounds to me like a good way to do things.
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Re: Feedback needed: Making battles more realistic

Postby Magefultz » Fri Aug 10, 2012 12:02 am

those sound all great ideas and i like them. but here a idea we take out commandeer voodoo card and let us have a chance to commandeer a ship in battle. so how it will work morale we need to add to the game so will kill crew. so base on the morale % and crew number the higher there are for your ship the better chance to take the ship.

Morale can all so be use for battles. the higher the morale the stronger the crew will fight
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Re: Feedback needed: Making battles more realistic

Postby M0nkeydluffy » Fri Aug 10, 2012 1:25 am

love ur ideas mage. .all credits with the use of materials for repairs goes to rackham. He tot of it. .hope it gets implemented so0n. .cant wait
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Re: Feedback needed: Making battles more realistic

Postby Xepshunall » Fri Aug 10, 2012 3:29 am

When someone suggested that all ports sell all items, I suggested that it would only be worth doing if a fleet were able to consume rum to raise it's morale and had to eat to survive. Tobacco could serve to calm nerves when the fighting gets tense. This would be a nice way to make the taking of a ship more iffy. It would also be interesting if we had to carry some iron to serve as cannon balls because taking a ship that can't fire is better than sinking it. I would like to have a standing order that my crew let the ship sink rather than surrender it. I can always build a new one. Of course I would carry dynamite if I could and sink it myself if it were about to be taken. I wonder if that's why we don't carry gunpowder? The crew will need life boats to get back to my headquarters. I agree that materials are needed for repairs that happen in the REAL world so why not in the game? Oh, that's too REAListic.
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