Mission ideas
Posted: Tue Jan 24, 2012 5:01 pm
We need mission ideas.
Titles, mechanisms and loot prizes.
Here are some general ideas:
A)Treasure Hunt
Description: Player will try to discover a treasure. Exact details on how this will be done, have not been cleared out so ideas are welcomed).
Earnings: Loot such as FAME, GOLD, VOODOO cards and less possibly credits.
Perhaps one treasure hunt for each. The most common should be for Voodoo Cards.
B)Governor Daughter/Son or some other title for this
Description:: Each port will have a possible target for you to flirt with. There will be things to do to increase your affinity with your target, scaled into levels.
Earnings:Perhaps boost to title ranks, Voodoo cards, special items (not yet implemented or even announced), fame, special achievement title.
C)Privateer missions
Description:Only Pirates will have access to this type of missions and will be hidden missions set by the council of a country (which will be real players) to hit specific nations they are at peace with (but want their doom - just like it happened in the real history).
Earnings:Gold and Fame and perhaps affinity with a governor daughter.
D)Nation Missions
Description:Given both by the game and council of players on a fashion similar to how you currently change nationality.
Earnings: Gold and Fame and perhaps affinity with a governor daughter.
E)Other missions
Description:
*Missions to transport resources or gold or a message or population to another port.
*Missions to catch (x amount of fame damage) a specific pirate (These can be called as Bounties, created by both players or the game)
*Kill the Leviathan/Sea Monsters
*Something else?
Earnings:Anything could fit here.
Feel free to post your ideas, enrich current proposals or add more. Mission system will be rushed right after Voodoo are implemented. It is also very crucial to be completed soon as we want to add more ways to obtain Voodoo Cards without credits.
Titles, mechanisms and loot prizes.
Here are some general ideas:
A)Treasure Hunt
Description: Player will try to discover a treasure. Exact details on how this will be done, have not been cleared out so ideas are welcomed).
Earnings: Loot such as FAME, GOLD, VOODOO cards and less possibly credits.
Perhaps one treasure hunt for each. The most common should be for Voodoo Cards.
B)Governor Daughter/Son or some other title for this
Description:: Each port will have a possible target for you to flirt with. There will be things to do to increase your affinity with your target, scaled into levels.
Earnings:Perhaps boost to title ranks, Voodoo cards, special items (not yet implemented or even announced), fame, special achievement title.
C)Privateer missions
Description:Only Pirates will have access to this type of missions and will be hidden missions set by the council of a country (which will be real players) to hit specific nations they are at peace with (but want their doom - just like it happened in the real history).
Earnings:Gold and Fame and perhaps affinity with a governor daughter.
D)Nation Missions
Description:Given both by the game and council of players on a fashion similar to how you currently change nationality.
Earnings: Gold and Fame and perhaps affinity with a governor daughter.
E)Other missions
Description:
*Missions to transport resources or gold or a message or population to another port.
*Missions to catch (x amount of fame damage) a specific pirate (These can be called as Bounties, created by both players or the game)
*Kill the Leviathan/Sea Monsters
*Something else?
Earnings:Anything could fit here.
Feel free to post your ideas, enrich current proposals or add more. Mission system will be rushed right after Voodoo are implemented. It is also very crucial to be completed soon as we want to add more ways to obtain Voodoo Cards without credits.