Population Growth Rate
Posted: Wed Jul 05, 2017 12:41 pm
Ahoy everyone,
There is a population issue right now in Avonmora.
In a nutshell, it is unrealistic to have 15 players and a total of 3,887 ships (out of which none contributes to the port sustainability) to be able to have 2 ports of a total population of 4.2B, which is the current TK situation. It's not even only TK anymore as more have jumped into the easy coin solution.
We always wanted to implement a smart population growth. You can find the details here:
viewtopic.php?f=5&t=1569
The discussion above sets the foundation to create this realistic simulation. If a nation can afford the number of ships to maintain such numbers, no problem. Right now though, it is very unbalanced.
The problem is that before the above idea can be implemented, we want plantations to come. Plantations also come with some population addressing features. However, at these figures (now billions) they won't play any role at all. Just like the transport immigrants through fleets cannot play a role right now.
So, we need an immediate solution. By immediate, I mean that it must be implemented as soon as possible. Maybe today or tomorrow.
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Proposed Suggestion
Population Growth Rate
Population growth rate defines the natural growth of population over time. Till a more sophisticated system is implemented, this will be based on tiers which we will decide here.
The growth rate will be applied AFTER the NPC citizens tax and after the titles resolution (in short, after the nations update). It will be applied to every port based on its current population count. Once the growth rate is applied, the port population will change to affect this.
Proposed Tiers
The tier system is temporary and it will be based on what we believe reasonable for current status of the game. We will use the numbers we had before this drastic increase in port population. We had about 7B population. That's roughly about 350M per port. This will be the base for this tier system.
Another idea, is to also add automatic scaling to the tier list which will be connected to every nation's ships at hand. The more ships a nation has, the better the growth rates it will enjoy.
Basic Tier List Per Port
From 0 to 350M, we will reduce it by 0.5% per 50M, starting from 3%
Here is the tier list that comes out of this:
0-50M -> +3%
50-100M -> +2.5%
100-150M -> +2%
150-200M -> +1.5%
200-250M -> +1%
250-300M -> +0.5%
300-350M -> 0%
For populations greater than 350, we will decrease it by 0.1% per 200M
Here is the tier list for this:
350-550M -> -0.1%
550M-750M -> -0.2%
750M-950M -> -0.3%
950M-1.15B -> -0.4%
1.15B-1.35B -> -0.5%
1.35B-1.55B -> -0.6%
1.55B-1.75B -> -0.7%
1.75B-1.95B -> -0.8%
1.95B-2.1B -> -0.9%
Automatic Scaling
+0.1% for every 1000 ships the nation posses (or +0.01 for 100 ships or +0.0001 for every ship).
So, for Spain which now has 6,342, there will be a +growth rate of 0.6342% / number of ports = 0.126% per port. So every port will take the basic tier list rate plus the ships rate to find the final growth rate of every port.
Prote for example, now has 332M so it will get 0% growth rate from the basic + 0.126% from the ships count. So at the update, Prote will grow by 418K citizens.
At the other hand, Aiora has 2.113B citizens. But TK has 2 ports and 3887 ships. So the growth rate will be:
Basic: -0.9% = -0.009
Ship: 0.1% * 3,387 = 0.001 * 3,387 = 0.003387 / 2 = 0.001693
Total = -0.009 + 0.001693 = -0.0073
So at the update, Aiora will lose about 15M
Feel free to post your immediate thoughts and point of view. As well as any different suggestions on the numbers.
We want to implement this as soon as possible.
There is a population issue right now in Avonmora.
In a nutshell, it is unrealistic to have 15 players and a total of 3,887 ships (out of which none contributes to the port sustainability) to be able to have 2 ports of a total population of 4.2B, which is the current TK situation. It's not even only TK anymore as more have jumped into the easy coin solution.
We always wanted to implement a smart population growth. You can find the details here:
viewtopic.php?f=5&t=1569
The discussion above sets the foundation to create this realistic simulation. If a nation can afford the number of ships to maintain such numbers, no problem. Right now though, it is very unbalanced.
The problem is that before the above idea can be implemented, we want plantations to come. Plantations also come with some population addressing features. However, at these figures (now billions) they won't play any role at all. Just like the transport immigrants through fleets cannot play a role right now.
So, we need an immediate solution. By immediate, I mean that it must be implemented as soon as possible. Maybe today or tomorrow.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Proposed Suggestion
Population Growth Rate
Population growth rate defines the natural growth of population over time. Till a more sophisticated system is implemented, this will be based on tiers which we will decide here.
The growth rate will be applied AFTER the NPC citizens tax and after the titles resolution (in short, after the nations update). It will be applied to every port based on its current population count. Once the growth rate is applied, the port population will change to affect this.
Proposed Tiers
The tier system is temporary and it will be based on what we believe reasonable for current status of the game. We will use the numbers we had before this drastic increase in port population. We had about 7B population. That's roughly about 350M per port. This will be the base for this tier system.
Another idea, is to also add automatic scaling to the tier list which will be connected to every nation's ships at hand. The more ships a nation has, the better the growth rates it will enjoy.
Basic Tier List Per Port
From 0 to 350M, we will reduce it by 0.5% per 50M, starting from 3%
Here is the tier list that comes out of this:
0-50M -> +3%
50-100M -> +2.5%
100-150M -> +2%
150-200M -> +1.5%
200-250M -> +1%
250-300M -> +0.5%
300-350M -> 0%
For populations greater than 350, we will decrease it by 0.1% per 200M
Here is the tier list for this:
350-550M -> -0.1%
550M-750M -> -0.2%
750M-950M -> -0.3%
950M-1.15B -> -0.4%
1.15B-1.35B -> -0.5%
1.35B-1.55B -> -0.6%
1.55B-1.75B -> -0.7%
1.75B-1.95B -> -0.8%
1.95B-2.1B -> -0.9%
Automatic Scaling
+0.1% for every 1000 ships the nation posses (or +0.01 for 100 ships or +0.0001 for every ship).
So, for Spain which now has 6,342, there will be a +growth rate of 0.6342% / number of ports = 0.126% per port. So every port will take the basic tier list rate plus the ships rate to find the final growth rate of every port.
Prote for example, now has 332M so it will get 0% growth rate from the basic + 0.126% from the ships count. So at the update, Prote will grow by 418K citizens.
At the other hand, Aiora has 2.113B citizens. But TK has 2 ports and 3887 ships. So the growth rate will be:
Basic: -0.9% = -0.009
Ship: 0.1% * 3,387 = 0.001 * 3,387 = 0.003387 / 2 = 0.001693
Total = -0.009 + 0.001693 = -0.0073
So at the update, Aiora will lose about 15M
Feel free to post your immediate thoughts and point of view. As well as any different suggestions on the numbers.
We want to implement this as soon as possible.