by Cutpurse » Wed Jul 05, 2017 3:49 pm
i dont see aiming for average population of 350m as the best way to control overall population. neither do i see the system increasing population for ports that have low population, it should be players of the nation, whos task it should be to increase population, not something that would be granted by the system for free.
what i suggest is to set target total population, 7,35b for example. then, after each reset, game would apply penalties to ports with highest population, if overall population exceeds targeted 7,35b. higher the difference, greater the penalties.
as example nation A controls 10 ports with 250m population on each port, and nation B with 10 ports, 450m in each. nation C has 350m in its one port. with original suggestion, nation A would be awarded free population, even if it has not invested in its ports, where as nation B would be penalized for their investments. with my suggestion none of the ports would see their population changed by the system, as there is no overall overpopulation, and nation B would be awarded for their investments in their population, with greater tax income.
now if nation A were to invest in their ports, adding 100m population to each port, outcome would be following - system would identify overpopulation in avonmora (8,35b instead of targeted 7,35b) and would inflict population decrease in nation B's ports, as they have the most population. this i find justified, if overpopulation is seen as concern.
i would find this approach to be more fair to nations investing in their population. under no circumstances do i see need for system to award free population to any port, it should always be players task to invest in them