[Concluded] Forthcoming Updates
Posted: Tue May 21, 2013 7:39 am
Here is a list of upcoming changes.
1)Plunder pauses a trade route instead of terminating it.
2)When a fleet is docked in a port, only current port counts for plunder (currently, last visited port also counts). Previous and next port policy will be maintained only when a fleet is still travelling.
3)Voodoo Card Changes
-Rotten food turns cost increase to 3
-Call Leviathan turns cost increase to 18
4)Ship building costs in materials doubled
Ie, a howker now needs 80 wood, 8 iron, 3 tools, 20 cotton. After the change, it will need 160 Wood, 16 Iron, 6 tools, 40 cotton
5)Cargo increase for:
-War Galleon (from 60 to 80)
-Flag Galleon (from 60 to 100)
6)Resource generation and price changes will take place every 3 days (instead of 1 as it currently is).
As discussed here: viewtopic.php?f=5&t=633
These updates will take place within the first 2 weeks of June.
In regards to new features implementation, we expect the Treasure Hunt feature to be released this week.
1)Plunder pauses a trade route instead of terminating it.
2)When a fleet is docked in a port, only current port counts for plunder (currently, last visited port also counts). Previous and next port policy will be maintained only when a fleet is still travelling.
3)Voodoo Card Changes
-Rotten food turns cost increase to 3
-Call Leviathan turns cost increase to 18
4)Ship building costs in materials doubled
Ie, a howker now needs 80 wood, 8 iron, 3 tools, 20 cotton. After the change, it will need 160 Wood, 16 Iron, 6 tools, 40 cotton
5)Cargo increase for:
-War Galleon (from 60 to 80)
-Flag Galleon (from 60 to 100)
6)Resource generation and price changes will take place every 3 days (instead of 1 as it currently is).
As discussed here: viewtopic.php?f=5&t=633
These updates will take place within the first 2 weeks of June.
In regards to new features implementation, we expect the Treasure Hunt feature to be released this week.