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New Feature: Ship Naming Assistance

PostPosted: Fri Dec 21, 2018 2:07 pm
by Captain Jack
Ahoy,

There is a sea of Unnamed ships in Avonmora. This is not something we ever liked. We have done some steps in order to improve the situation in the past but nothing too big. This time, we come with a bigger plan.

Here are the new elements, which you can already find in-game:

1)When choosing to rename a ship, if it is unnamed, when you click to rename it, it will start with the ship name itself.

2)All new ships constructed at Shipwrights, now receive a name. The name is an abbreviation of their ship type plus a number.

The number increases automatically, starting off from the number used in the highest ID similar ship type you own.

For example, if you construct a Howker now, it will receive the name HK #001. The next Howker you construct, will receive the name HK #002. If you sell both of them, then the new Howker you will create, will again start at #001. If you sell/lose your #001 Howker, the next number will start at #003. If you change the name of HK #001 to Small Trader #4569 then the next ship you will construct, will receive the name HK #4570.

3)You can set your own default names!

To do so, go to Shipwright -> Ship Profiles -> Click on Set Default Names

So, continuing our example above, you can now set Small Trader to Howkers. So, the new howker you will create, will be named as Small Trader #4571


4)Mass ship name change based on Criteria

The next step (the only one remaining, still under development) refers to the ability to change the ship names of all your ships based on criteria.
You will simply choose ship type, base default name, extra criteria like total attributes or attributes to specific areas or even traits and then you will be able to change all ships corresponding to your criteria with a single click.

The engine will take care to give the relevant numbering too, starting from the point you indicate.


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We will again have a sea of similar named ships but this time there will be enough diversification needed which will make a lot of related features better.

What mostly interests as are battle logs. With latest additions but also forthcoming ones, you will spend more and more time there.

Re: New Feature: Ship Naming Assistance

PostPosted: Fri Dec 21, 2018 2:20 pm
by Most Lee Harmless
I'd suggest 95%of unnamed ships are trade vessels : to be honest I see no need to name them.. battle reports when a trade fleet gets minced by a war fleet are pretty unimportant... the result is all thsts needed for most.

Re: New Feature: Ship Naming Assistance

PostPosted: Fri Dec 21, 2018 2:23 pm
by Cutpurse
looking forward for oppoturnity to mass rename my ships based on attribute allocation and traits they have :)

Re: New Feature: Ship Naming Assistance

PostPosted: Fri Dec 21, 2018 4:16 pm
by Captain Jack
Danik wrote:I'd suggest 95%of unnamed ships are trade vessels : to be honest I see no need to name them.. battle reports when a trade fleet gets minced by a war fleet are pretty unimportant... the result is all thsts needed for most.


Names make it easier to read battles in current format. But they should be useful in a future format, like one we want to build. Sooner or later we could move to a "playback" version of each battle. There is no progress at this part yet but here is how it could work:

1)Default view change

a)You will get to view the final part of what you see now (plunder amount and who won)
b)1 row per ship clash: Ship type,name versus Ship Type,name and the winner of the clash
c)You will also be notified which ships of your fleet got damages and the exact %
d)You will also get 3 extra views: Compact | Detailed | Playback

2)Compact | Detailed

The current default view is the compact one. So the current default view will be retained as an extra view.
Detailed, is the current detailed view. So again, we will retain this view.

3)Playback

This will be a new view where you will be able to see the battle again in 3D graphics. It will certainly be descriptive in a way that you will realize what each ship did during battle. For example, it will show the attempts and misses of each action (ie guns/skills) in a clear way.

We do need battle formations concept first and probably more. For example, we could have attributes for Captains and Admirals that will play a role for battles, like real time navigation of the ship. This will add another element in the battle that is currently missing. The ability of ship navigation will be different for each captain of course, due to the different attributes they will have. Think it like the way football manager games move the players in the pitch. If so many changes are pushed though, chances are that these will be available in a new world (second) world that will open up as some players might not like such at all. This means that Avonmora battle system can only be improved and not receive complete upheavals.

4)Still Instant

Whichever the case is, all battles will remain instant. Which means that you will not have the ability to interfere during combat. It will be like it is now. Our systems will do all the needed calculations to get a realistic display output of the battle that took place.

I am discussing this is a seemingly irrelevant announcement, way off topic perhaps, because all these are ideas that spin at our heads and expressing them in public can help them flesh out in the distant future.

The purpose of such an expansion is clearly for show-off as it will not add much to the game. Still, such show off is needed to attract a larger playerbase at the first place. Being able to advertise such a feature, will help newcomers to stay in the game.

Right now,they are kind of prejudiced as they cannot really believe that a text game can be that good. While the truth is different.

Re: New Feature: Ship Naming Assistance

PostPosted: Fri Dec 21, 2018 5:05 pm
by Shadowood
I will have a huge fleet of "Little Fowkers" running around! This is awesome. :D :D

Re: New Feature: Ship Naming Assistance

PostPosted: Thu Dec 27, 2018 6:28 pm
by Most Lee Harmless
One small thing : If you build ships for the market then the first batch get numbered #1 to whatever : you put them on the market : next batch dont number in continuation but start at #1 again : its a shame as it would give a sort of running total if it took the historical numbering rather than the existing system which numbers from what ships remain in your possession.

Re: New Feature: Ship Naming Assistance

PostPosted: Fri Dec 28, 2018 2:02 pm
by Captain Jack
Yes, it does not work in a historic way. You still can imitate/control this by keeping/setting the number you wish at your highest ID ship type.

So, if your last produced ship was #34 you can either choose to sell this later (always keeping the last produced one) OR you can note it somewhere and update it to the newly produced one. Then it will continue from there.

Re: New Feature: Ship Naming Assistance

PostPosted: Fri Dec 28, 2018 4:58 pm
by Most Lee Harmless
Too much like hard work!

Nope... the just gonna be thousands of LMM#01 running around instead...

Re: New Feature: Ship Naming Assistance

PostPosted: Fri Dec 28, 2018 11:07 pm
by Grimrock Litless
Don't get why this is worked on and added, there is plenty more other problems.

Re: New Feature: Ship Naming Assistance

PostPosted: Sat Dec 29, 2018 2:09 am
by Magnus the red
A generator to help name warships would be interesting and add flavor so if you made a frigate for instance it could generate names like "The Leviathan" or "Medusa's Visage"