0.8.133: Bugfix: Amount of crew hired is removed from port population
0.8.134: Minimum recruit cost raised to 10 gold per crew member (previous 2 gold per member NOTE: this is the minimum amount. Price may be affected by port population - if the port population is low)
0.8.135: Build up port now gives less population to port than before (the amount of influence given has not changed, it remains the same)
0.8.136: New players start with more gold (5000, 3000, and 2000)
0.8.137: Buried Treasure now gives 2500 gold (instead of 2000)
0.8.138: Hidden Treasure now gives 25k gold on use or 50k gold on auto-consume (instead of 10k and 20k)
0.8.139: New Feature: Natural Disasters -Plague (affects port poulation: Population is reduced)
-Drought (affects port production: Port production for this day is reduced, price may rise for the resource the port sells)
-Earthquake (affects port stocked selling resource: Any stocks of the selling resource is reduced, price may rise for the resource the port sells)
-Flood (affects port prices for resources bought by port: It may affect one or more buyable resources, the prices paid for this resource will rise which means that the port will pay extra)
-All natural disasters will be % based and up to 50%
-Price changes will be up to 25% and minimum change is +-1.
-A natural disaster may affect one or more ports in the same day (even all)
-All natural disasters will take place during the daily upkeep and they will be announced in the Quartermaster (they will be in the newspaper feature when it is launched)
-Natural disasters will start happening randomly from November 1. There will be 1 or more plague events affecting all ports (check changelog discussion for justification).
0.8.140: Wishlist entries now remain active for 14 days
0.8.141: Typofix: Wishlist related
Discuss the changelog here:
viewtopic.php?f=5&t=10&p=2760#p2760