[Deprecated] Forthcoming Updates

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Re: Forthcoming Updates

Postby Captain Jack » Fri Nov 29, 2013 7:01 pm

We are closing up on the ACTIVATION of ships tax law.
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Re: Forthcoming Updates

Postby Mohammed » Tue Dec 03, 2013 6:31 am

ok
a talk earlier brought me to this question

what are the penalties a nation can apply on its citizens and how well they be took
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Re: Forthcoming Updates

Postby Captain Jack » Tue Dec 10, 2013 12:42 pm

I haven't responded earlier to this as we were still contemplating how to implement it.
Eventually we have a decision. It might appear a bit complicated here but it will appear much more simple in the game.

Here is the plan:
1.Penalties will be relevant to each law. (already imlemented!)
2.Player will define when penalties apply (already imlemented!)
3.Player will define which penalties apply (not implemented yet)

The penalties available will be two (for now):
1)Extra gold coins penalty (+x% per day, for as long as the debt is beyond the penalty limit, x can be maximum 10 and minimum 0.5 of the total amount owned)
2)Hostility penalty (+2 hostility per hour for as long as the debt is beyond the penalty limit)

The extra gold coins penalty will be always optional. The default value for most laws will be 0.5%. Extra gold coins penalties will start by the time the player overcomes the penalty limit as set by the law (this exists right now) and will continue to be added to the total for as long as the player has outstanding debt greater than the minimum allowed amount.

As we plan ahead, all debts towards a nation will be handled as loans. During the update the loan capital will increase and during loans update (we are thinking at 01.30 game time) the interest will be added. Later on the banks will be able to buy and manage such loans. To facilitate such an action, an extra law will be added to give nations ability to sell such loans after a certain point of debt is reached (ie, a nation will set penalty limit to 10millions but sell option to 5millions, so instead of losing the debt entirely by kicking the player out of the nation, the nation will try to get this money by using a loan shark.. ehmm, banker).

The hostility penalty will always be activated and no one will be able to deactivate it. This penalty will be the power of the law. For now, all players will be equal vs the law. The only way for nations to control hostility penalty, will be by setting the penalty limit high enough. If a gold coins penalty exists, then the hostility penalty will always be activated at double the penalty imit amount (this will be displayed). If not, then the normal penalty limit will apply.



Examples:

Example 1
Barbados has voted the following law:
Ships owned Tax (Daily Tax 200 per Ship - Penalties apply if debt is > 1,000,000 )

Let's suppose that the gold coins penalty is currently off. So here is how it goes for Captain Da Vinci who has 761 ships.
Day 1: Tax amount is 152,200
Let's suppose that Cpt Da Vinci decides to ignore the law and sets his automatic tax payment option (in treasury page - soon available) to OFF.
At day 7, the total amount will be 1,065,400. During the daily update, no penalties will be aplied. At the top of the next hour (01.00 game time) the engine will check to see if the debt has been paid (in our case, Cpt Da vinci continues to ignore it). Then, it will penalize him with +2 hostility points. This penalty will be applied before the universal -1 hostility per hour. So, if Cpt Da Vinci had 0 hostility with his own nation, after the top hour update, he will have +1. This means that by the time ones enter the penalty limit, he has about 75 hours before he is declared a pirate (player will lose all titles and citizenship). Cpt Davinci will be able to pay manually at any time to drop the debt below the penalty limit.

Any cards that affect hostility can slow down the deportation. For this reason, all members of the council (Duke or higher) will have access to all hostility reports of their own nation (not only Barbados) so they can act accordingly.

Example 2
Let's see the above example, by adding an economic penalty.
Let's suppose that Barbados revises the law and adds a 1% penalty at same limit, 1m.

Our exampe will go as follows:
The economic penalty will kick in at day 7 and after the update it will rise to 1,076,054.

However, NO hostility points will be added right away. Hostility points will kick in as described above only when the amount overcomes the penaly limit * 2. In our case, only when the total owned amount is greater than 2millions.
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Re: Forthcoming Updates

Postby Sir Henry Morgan » Fri Dec 13, 2013 4:37 am

I like this - this simple system will be extremely versatile and fit the needs of many different laws and situations that will govern the nations. By understanding these penalties, other laws can be easier to propose, and current ones customized.

Nice!
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Re: Forthcoming Updates

Postby Mohammed » Mon Dec 16, 2013 2:18 pm

so after those laws get implemented its hideouts and banks right can u give us any estimated time for their completion
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Re: Forthcoming Updates

Postby Captain Jack » Thu Dec 19, 2013 3:51 pm

The requested law details per rank title will be implemented using the Title Classes that have been created on the titles release as shown here. We have retitled High Noble class to the Council for better reference.

I will mention here the 4 classes for reference:

Council
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.King
2.Governor
3.Duke

Noble Class
-=-=-=-=-=-=-
4.Marquess
5.Count
6.Baron

Military Class
-=-=-=-=-=-
7.Admiral
8.Colonel
9.Major
10.Captain

Peasant Class
-=-=-=-=-=-=-
11.Citizen
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Re: Forthcoming Updates

Postby Lefty » Fri Dec 20, 2013 1:48 am

When will the ship tax be implemented? I have changed the laws in my country , changed my ships, trade style. Long term player wanting to know when changes will take place. You made it sound like it was happening soon. I will change back if it will be a while. JUST need to know????? What is timetable for implementation?
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Re: Forthcoming Updates

Postby Captain Jack » Fri Dec 20, 2013 1:07 pm

You are right. I tried to explain the reasons of delay here. That post also includes current schedule.

In a short reference, we closed the Laws office yesterday. We finished multi-rank divisions. Today we will finish penalties management for laws and reopen the Laws Office. I hope we can start working in one of the law suggestions that already exist (for treasury spending) today.

This means that in Sunday we should be able to activate the Ships Tax law. If we progress well, it might also happen in Saturday but I don't believe that myself.
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Re: Forthcoming Updates

Postby Juicypotato » Sat Dec 21, 2013 1:36 am

No-one likes the IRS anyways. :roll:
hahahahahahahahaha

I'm an evil potato
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Re: Forthcoming Updates

Postby Grogggy » Sat Dec 21, 2013 2:53 am

Especially not Wesley Snipes--or is that flava flav:)
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