It started as a discussion.
It became a suggestion.
Now it is ready to be implemented.
Here are the version 1.0 details:
Skirmish
Skirmish is a fleet attack against a fleet found in the Gossip Page.
The 3 conditions below must be met in order for the Skirmish to proceed:
1)The fleet must appear in the Gossip page.
2)The gossip entry must be 20 minutes old, maximum.
3)The fleet must be in the same port vicinity with the Gossip entry.
Skirmishes are different than Plunder attacks in the following points:
1)You need Skirmish Points to conduct a Skirmish
You get 3 per 24 hours, maximum stack of 18.
2)Escape Probability
-There is a 20% chance that defending fleet will escape the skirmish.
In case of an escape, no battle takes place but the attacker receives the normal danger penalty (+6 Danger).
2)Targeting Restrictions
-A player may not receive more than 5 Skirmish attacks per game day.
3)Post Battle Effects
-No change on Defender's fleet danger.
-The trade route will not pause when a fleet is attacked this way.
4)Different earnings
If the winner is the defender, normal plunder bonuses are applied.
If the winner is the attacker, he loots all fleet cargo in the following way:
-Wood,Iron,Tools,Cotton,Rum,Tobacco and Food, are transformed in gold coins (base prices are assumed).
-Gold Bars are stored in attacker's port warehouse (if there is enough space. If there is not enough space or he has no warehouse, gold bars are lost).
-Gold Loot
If the defending loser has gold coins at hand, then he pays extra the gold equivelant generated above (these gold coins are removed from the gold at hand). It does not apply to gold bars.
(Maximum loss this way, for a fleet of 5 Trade Galleons carrying Tools, 30k)
If the player does not have enough gold, no extra penalties are issued (you cannot plunder a ship with Skirmish).
-Fame Loss
Equal to total Gold Loot loss - Max 1% of total fame
The feature will be implemented in June 12 to June 13. For feedback, join the discussion here.