[Implemented] Nation Control/Law System
Posted: Mon Sep 30, 2013 4:35 pm
Greetings,
We have finalized our design for banks (see relative post by clicking here). However, inevitably, for banks to work, some nation features are required first. Here are the current mandatory ones that are put up for revision.
Right away, here are all needed proposed changes:
A)Nation Treasury
Every nation will have its treasury which will be used for a lot of game mechanisms. As development continues, the treasury will be involved more in game to game life (ie, paying for its nation's players plunder bounties ).
B)TAXATION
Every nation will TAX its citizens. The TAX rates will be proposed (voting start) by the nation officials (DUKE or ABOVE) and will be decided by everyone (Vote power) within a set period of time (probably 72hours).
Eventually, taxes will affect greatly the nation each player will choose. You will be able to make your country to be a tax heaven and watch merchants flock to you or choose to make strong taxation, driving away all those you do not want and making your nation a closed club. The choice will be yours.
There will be the following mandatory taxes:
1)Tax paying citizen (npc inhabitants of kingdom ports)
A fixed amount of 10 Gold coin per citizen per 365 days, paid daily in installments. This amount will not be tweakable till we end up in some delighting mechanism that will affect citizens growth rate (and possibly will be linked with the deprecation of Black Death/Transport Immigrant cards - these are ideas for future though).
Example: For 100 million citizens the nation will have an income of (100.000.000 Citizens * 10 Gold coins) / 365 = 2.750.000 gold coins a day.
2)Tax ships of each player
Every player will pay a tax for every ship he owns. Payment will be included during upkeep. Default value will be 36500.
It will work as the example above. Nations will decide the minimum and maximum amount (it can be 0 and maximum amount is set to 500.000 gold coins per ship).
EXAMPLE
Suppose that a nation decides to tax every ship with 50 000 gold coins. Then a player with 200 ships will have to pay: 50 000 * 200 / 365 = 27.397 Gold Coins per day which will go directly in nation treasury.
Here are rules/laws for this tax that will affect players:
The country tax will be applied last during upkeep and will not have any penalties for the player if there is not enough gold to pay. However, this will be carried over (added up) for next upkeep. A players debts will be cleared either by voting or by deportation (forced or voluntary). Nations will get to define when automatic deportation will happen (for which amount of debt, ie 20 millions - nations will be able to vote no automatic deportation law) and when a nation official will be able to deport someone with debt (again, it can be a gold coins amount or no manual deportation allowed).
Nations will be also able to define the minimum amount of money where debt will start adding up (ie limit to 1 million which means that if a player has less than 1 million in his treasury, no nation will be collected - it will instead be added up to the players debts). There will be no limits on this amount.
Newcomers will exempt from this tax. (About a week old players is meant here).
C)BANK SYSTEM
Read this post here for details
More features (such as treaties/etc) will have to wait for now.
We have finalized our design for banks (see relative post by clicking here). However, inevitably, for banks to work, some nation features are required first. Here are the current mandatory ones that are put up for revision.
Right away, here are all needed proposed changes:
A)Nation Treasury
Every nation will have its treasury which will be used for a lot of game mechanisms. As development continues, the treasury will be involved more in game to game life (ie, paying for its nation's players plunder bounties ).
B)TAXATION
Every nation will TAX its citizens. The TAX rates will be proposed (voting start) by the nation officials (DUKE or ABOVE) and will be decided by everyone (Vote power) within a set period of time (probably 72hours).
Eventually, taxes will affect greatly the nation each player will choose. You will be able to make your country to be a tax heaven and watch merchants flock to you or choose to make strong taxation, driving away all those you do not want and making your nation a closed club. The choice will be yours.
There will be the following mandatory taxes:
1)Tax paying citizen (npc inhabitants of kingdom ports)
A fixed amount of 10 Gold coin per citizen per 365 days, paid daily in installments. This amount will not be tweakable till we end up in some delighting mechanism that will affect citizens growth rate (and possibly will be linked with the deprecation of Black Death/Transport Immigrant cards - these are ideas for future though).
Example: For 100 million citizens the nation will have an income of (100.000.000 Citizens * 10 Gold coins) / 365 = 2.750.000 gold coins a day.
2)Tax ships of each player
Every player will pay a tax for every ship he owns. Payment will be included during upkeep. Default value will be 36500.
It will work as the example above. Nations will decide the minimum and maximum amount (it can be 0 and maximum amount is set to 500.000 gold coins per ship).
EXAMPLE
Suppose that a nation decides to tax every ship with 50 000 gold coins. Then a player with 200 ships will have to pay: 50 000 * 200 / 365 = 27.397 Gold Coins per day which will go directly in nation treasury.
Here are rules/laws for this tax that will affect players:
The country tax will be applied last during upkeep and will not have any penalties for the player if there is not enough gold to pay. However, this will be carried over (added up) for next upkeep. A players debts will be cleared either by voting or by deportation (forced or voluntary). Nations will get to define when automatic deportation will happen (for which amount of debt, ie 20 millions - nations will be able to vote no automatic deportation law) and when a nation official will be able to deport someone with debt (again, it can be a gold coins amount or no manual deportation allowed).
Nations will be also able to define the minimum amount of money where debt will start adding up (ie limit to 1 million which means that if a player has less than 1 million in his treasury, no nation will be collected - it will instead be added up to the players debts). There will be no limits on this amount.
Newcomers will exempt from this tax. (About a week old players is meant here).
C)BANK SYSTEM
Read this post here for details
More features (such as treaties/etc) will have to wait for now.