Tutorial Missions
Posted: Tue Apr 17, 2012 1:22 am
I have noticed that a lot of people seem to join the game and then do nothing - at least, their fame stays at zero (nearly 90% of the last 500 to join). Maybe they don't read the written tutorials (who ever does read the manual ) and then don't know where to start, and give up?
Would it be worth setting up some Tutorial Missions for new players to go through, each of which would give them some rewards in cash and fame? The aim would be to introduce the basic game functions and get players into the game, maybe Missions something like:
- rename your ship;
- rename your fleet;
- apply the starting 5 ship upgrades;
- crew up your ship (have a starting crew of 15 and enough influence at the starting port for a full crew);
- fight a battle: against an NPC ketch with 1 gun or something, which will do very little damage, and with no Danger Rating (DR) penalty;
- repair ship damage;
- build a level 1 warehouse;
- open the 'View Warehouse' page;
- have a go at the Governor's Daughter;
- load your ship with cargo;
- travel to another port;
- set your current port to this new port;
- sell your goods;
- open the world map from the top line of the screen (and make a note of the average time to another port);
- from Headquarters go to the map via Choose Destination for the fleet (notice the travel time difference to the same port);
- type in your current DR, the adjustments for attack and defence, and the maximum 'safe' DR value;
- open the 'Setup Auto Trade Route' page;
- open the 'View Active Ports' page;
- type in the tag of one of the Guilds;
- from the Tavern, connect to the latest game forum post;
- play the Buried Treasure voodoo card (player is given one at this point);
- earn a small amount of fame (500?);
- earn a larger amount of fame (1,000?).
The text of each Mission could give an explanation of the relevant game features.
I don't know if it is possible to analyse new players' starting moves, if not the amount of fame/gold they are accumulating might give a clue as to why they are going inactive.
Would it be worth setting up some Tutorial Missions for new players to go through, each of which would give them some rewards in cash and fame? The aim would be to introduce the basic game functions and get players into the game, maybe Missions something like:
- rename your ship;
- rename your fleet;
- apply the starting 5 ship upgrades;
- crew up your ship (have a starting crew of 15 and enough influence at the starting port for a full crew);
- fight a battle: against an NPC ketch with 1 gun or something, which will do very little damage, and with no Danger Rating (DR) penalty;
- repair ship damage;
- build a level 1 warehouse;
- open the 'View Warehouse' page;
- have a go at the Governor's Daughter;
- load your ship with cargo;
- travel to another port;
- set your current port to this new port;
- sell your goods;
- open the world map from the top line of the screen (and make a note of the average time to another port);
- from Headquarters go to the map via Choose Destination for the fleet (notice the travel time difference to the same port);
- type in your current DR, the adjustments for attack and defence, and the maximum 'safe' DR value;
- open the 'Setup Auto Trade Route' page;
- open the 'View Active Ports' page;
- type in the tag of one of the Guilds;
- from the Tavern, connect to the latest game forum post;
- play the Buried Treasure voodoo card (player is given one at this point);
- earn a small amount of fame (500?);
- earn a larger amount of fame (1,000?).
The text of each Mission could give an explanation of the relevant game features.
I don't know if it is possible to analyse new players' starting moves, if not the amount of fame/gold they are accumulating might give a clue as to why they are going inactive.