Hideout HQ - Special Buildings - Gold Resource
Posted: Thu Sep 06, 2012 2:03 pm
Here is (in short details) our ideas for the think tank of suggestions on which implementation should follow the completion of the Country/Rank System & Mission Feature (which should be completed soon).
Hideout HQ
At first, battles won't affect Headquarters. This is something that we will add later.
So at first, it will be utilized for other reasons. One of them will be to dock your fleets in a hidden place (although there will be ways for opponents to discover your location through quests) while the last visited port will still make them visible from at least one port.
Another will be the special buildings. The first building that we want to add is Gold forgery where players will be able to Transform their coins into gold bars.
Gold Forgery
Gold Resource
We are open to ideas for further buildings within the Hideout. Our current ideas include buildings to improve ship capabilities, to train officers (future usage), Hideout protection (future usage), Hideout Assault (future usage).
Hideout HQ
- Every player will be able to construct one
- It will be expensive (It will need gold + resources)
- It will allow the construction of special buildings
- It will act as a port
- It will be hidden. The location of the port will be given only through a game quest or if owner wants to share it (to an ally perhaps)
At first, battles won't affect Headquarters. This is something that we will add later.
So at first, it will be utilized for other reasons. One of them will be to dock your fleets in a hidden place (although there will be ways for opponents to discover your location through quests) while the last visited port will still make them visible from at least one port.
Another will be the special buildings. The first building that we want to add is Gold forgery where players will be able to Transform their coins into gold bars.
Gold Forgery
- Players will be able to build it in Hideout
- Expensive
- Transforms Gold coins to Gold Resource
- Upgradeable. Each level improves production rates and output quality.
Gold Resource
- It will be a common resource like the rest 7.
- It will be only produced by Gold forgeries
- You will be able to store it in ships and in warehouses
- Gold resource will upgrade the meaning of cargo loot in both battles and voodoo cards
- You will be able to bury it under special conditions (Treasure Hunt feature)
- You will be able to find it under special conditions (Treasure Hunt - Missions)
- Gold resource will be needed for certain buildings constructions or mission completions
- All ports will buy Gold. No port will sell it. Prices will be based on supply rules just like all other resources. Port population will also play a role for this resource price. The room for profit will be big and considering the fact that only players will produce gold, it will make it very interesting.
- Trade routes will be possible for Gold resource by setting your Hideout as a trading port
We are open to ideas for further buildings within the Hideout. Our current ideas include buildings to improve ship capabilities, to train officers (future usage), Hideout protection (future usage), Hideout Assault (future usage).