Hideout HQ - Special Buildings - Gold Resource

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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Shaydo » Tue Nov 04, 2014 9:32 pm

I like the tiered approach to bar cost reduction however, going down to 800g a bar to produce would leave the profit available per bar at 700g/1200g which is to high and no refining process is that efficient, the lower price should ideally sit at most half the initial cost?

If you used 3.5% from 11-15 and then 5.28% from 16-20 you could get down to 1,100g/bar at level 20. Then profit at 12k bars day is 1.7b/3.9b a year at max output.

I don't think break even should be reached in the same time frame as it was with warehouses, the profit margin there is negligible compared to the profit goldsmiths could make. I think with this care needs to be taken If the ability to make to large a daily profit comes from goldsmiths then it could potentially destabilize the economy in the game.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Cdv » Wed Nov 05, 2014 1:28 pm

Actually, I wanted a figure close to the 1000 suggested by Captain Jack when this idea was first mooted. But, when I saw a nice round figure (800) for one configuration that I tried, I couldn't pass it up. :)
Here is a modified version: production cost rate at 2.5% up to level 10; 4.5% for levels 11 to 15; and 6.5% for the last 5 levels.

Level 1-10 (2.5%)
Level 1 : 2,200
Level 2 : 2,145
Level 3 : 2,091
......
Level 10 : 1,752

Level 11-15 (4.5%)
Level 11 : 1,673
Level 12 : 1,598
Level 13 : 1,526
Level 14 : 1,457
Level 15 : 1,391

Level 16-20 (6.5%)
Level 16 : 1,301
Level 17 : 1,216
Level 18 : 1,137
Level 19 : 1,063
Level 20 : 994

A player with an ideal fleet size of 200 and uses 10% of his ships(20) as treasure fleets; those four fleets with an average total cargo capacity of 2000 make 12 round trips daily and can transport 24,000 cargo per day. So, I think a level 20 production rate of 24k per day is reasonable.

On another note, will we have a separate page for the gold bar stock market or will we find both Buy and Sell prices in the Active Ports page? A separate stock market page will be nice.

How will we pay for gold bar production? A lump sum taken from our treasury for one day's production? Or a more gradual payment during production? - eg. per hour, per 100 bars, per 1000 bars... I hope both options will be available.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Shaydo » Wed Nov 05, 2014 11:41 pm

Hmm is 1000g a bar still to low though, you are doubling your money then.

24,000 bars a day at potentially 1000g per profit would lead to a to high turn over of 24m/day - 8.7bn year. If it's 1000g/bar at vl 20 maybe do 10,000 bars if it a higher daily production is sought then make it more than 1,000g/bar?

You could also have your gold decrease by the cost of a bar every time ones made? Daily would be nice so not holding a large stash of gold all day.

I think an important question when deciding on Bar production Cost & Rate is the building cost itself, how much it will cost to build and projected recuperation times should influence the bar Production mechanics.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Thu Nov 06, 2014 4:08 am

then the limiter has to be time of production : make it so you just cant produce that many even at low cost/high profit margin : then the focus would have to move to selling what you can make when the market is optimal for a reasonable to high profit, not just churning them out so any price makes a fortune...
-1 : Move to archive.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Sir Henry Morgan » Thu Nov 06, 2014 4:18 am

I can see your concern about 1000 gc being low. From what I understand, Captain Jack and Co. needed to figure the cost of gold bar production before they figured the costs of building. I am certain it will take ample gold coin, gold bars, materials and time to reach the upper level of goldsmith.

Here is another item to consider... It will take alot of work to get to level 20. Then, once those bars are made, they have to be moved to the port and sold for profit. If I understand correctly, those prices are going to change hourly and every time someone makes a sale. It will also be a staggered sale price - so much for the first say 100 bars, less for the next 100 bars, etc. Prices might also be adjusted every 6 hours on top of all that - the markets will be "live."

It will be difficult to move 12000 bars to a single port in time to make the maximum profit, especially if someone (a new player, perhaps) is racing around in a few cutters trading gold. There will also be the risk of raids, etc., as people will learn who is moving gold simply by watching the market and port gossip.

No sure thing - and with goldsmiths at every level producing gold for all reasons and purpose - it will be a high maintenance operation to trade gold at any level, let alone do it profitably.

My biggest hope is through all the contibutions we have made that the dev team has found something that will work!
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Grogggy » Thu Nov 06, 2014 12:48 pm

I know I'm a lone voice, but this is an enormously complicated change that doesn't really address PG's weaknesses and may well make one of its strengths--fun trading--and ruin it.

Not unhappy u r going for a change, just think u could have spent ur development dollars a little wiser.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Cdv » Thu Nov 06, 2014 4:16 pm

Sir Henry Morgan wrote:My biggest hope is through all the contributions we have made that the dev team has found something that will work!


Hear, hear! :)
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Mohammed » Fri Nov 07, 2014 4:51 pm

i have not written in the forum for a long time but just a few quick question

well nation tax the players shops and hideouts ?
can nations deny other nations players to build there hideouts or build shops in its ports ?
if not can the nation at least raise the tax on there shops or ?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Sir Henry Morgan » Fri Nov 07, 2014 5:46 pm

From what I understand, I don't think so - it is a hideout, thus no one will know where it is located unless you tell someone (or voodoo is created to reveal it.) The nations will have no control or say in hideouts. Hideouts will eventually be located anywhere on the maps, not just ports, but that feature is a future feature. For now, I believe they will be located in ports until the devs update their maps.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Roberts » Sun Nov 09, 2014 7:10 am

Just another idea for this to make it more harder...

How about there is a certain percentage that making the gold will fail/succeed
Ie. 30% success rate and 70% failure rate?

I also agree with Sir Henry Morgan with the 6 hourly rate of the prices for the
gold bars...
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