Some forthcoming addons:
Nation rankings for:
-Tax Income
-Treasury Reserves
-Total ships
-Total Players
-A link to complete Influence per port will be added in Statistics tab.
On
design insight now (I know few will read, so any feedback on this will be appreciated), we are thinking to implement the following:
1)Implement laws that manage treasury spending (some have already been suggested, like pensions etc). The people will vote the details and payments will be conducted by the engine as law defines. These laws will be implemented in priority.
2)Law options for different ranks and penalties management will soon become available.
3)Ships tax law activation will follow.
4)As for direct treasury management, there will be a mechanism that will act as a law in terms of voting (the majority will decide). This mechanism will conduct direct payments to entities (players,banks,nations and guilds later on). The payments will be done either as a donation or as a loan (with interest or not). These direct payments will be possible to delete entities debts as well. There will be limits unknown to me right now. We will revise these limits whenever needed to ensure fair play (what mostly interests us here is to ensure that the treasury will not be used as a fortress for your gold).
There will however be no security keys. Any entity will be free to trick you and not keep the deal. Of course all debts (for loans) will remain till they are either paid or deleted or...
5)Sold to a banker. Once banks come in, they will be able to buy citizen debts from nations (if the country laws allow it, the debts will be added automatically in a special market we will make for banks) and then they will try to make some profit on them by chasing the citizens. This way debts will not always mean deportation.
6)Donation to treasury will not be possible yet (as noted above, to prevent usage of the treasury as a safehouse). We will review this later.
7)Nations will not be ever able to affect port influence directly from their treasury (shooting down a suggestion that has been brought before). The reason is that we want to keep influence player-based only. Players will be still able to use the treasury (for their own good) by using the direct payment mechanism.
These 7 points conclude the planning for the nation expansion feature at this point with the data at hand. Once the above are implemented, we will move to hideout implementation, banks, gold resource production/trading and then Ship specialization. These are all mentioned in the
schedule we posted here in July. Nation Expansion was something we did not plan for but was deemed like a necessary element before banks can be implements.
Thank you for your patience so far. I know many have been here for a long time and we want you not only to remain here but also bring your friends over. Advertising does not seem to help much nowadays so this way to help the game grow is more valuable than ever. Believe me when I say there has been a ton of work already - things cannot go any faster; some of these features are huge to implement.