[Implemented] New Feature: Fishing

Implemented suggestions or suggestions that refer to implemented suggestions can be found here.

Re: [Implemented] New Feature: Fishing

Postby Sir Johnny English » Sat Aug 29, 2015 3:44 am

I think it would be nice if Whaling got in too. We could kill all the whales of Avonmora and then shout something about marine conservation and take more money from the people in the name of national parks (only 20% will go to the construction and maintanence of the park...the rest will b ours), biosphere reserves(free ships for us...to 'protect the whales from being Whaled'), etc. What do ye think?
Johnny English
User avatar
Sir Johnny English
 
Posts: 100
Joined: Sun Mar 08, 2015 11:25 am

Re: [Implemented] New Feature: Fishing

Postby Captain Jack » Sat Aug 29, 2015 3:45 pm

There are 1300 fishing fleets versus 1900 Trading Fleets. This percentages are shocking. Imagine that there is still no special fishing ship introduced and such percentages were spotted. Since when fishing is better than trading?

It is obvious that fishing will need to be limited. The best way is as I proposed earlier, through limiting the fishing fleets for every player.
I know that popularity of fishing will make this adjustment hard to take but it is a highway.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4043
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: [Implemented] New Feature: Fishing

Postby Lana » Sat Aug 29, 2015 4:07 pm

Since when fishing is better than trading?


Since you can, with 5 howkers, make a profit of 52800gc.
Btw, better question would be: Why is fishing implemented at all?
And now, you want to make the worst decision, to book it only for the elite.
Good move CJ, good move!
User avatar
Lana
 
Posts: 592
Joined: Thu May 07, 2015 8:17 pm

Re: [Implemented] New Feature: Fishing

Postby Captain Jack » Sat Aug 29, 2015 4:21 pm

Is there an elite?
This is an open discussion. If you have something to add with arguments, please be my guest.

Throwing wood into the fire while you can throw arguments is not constructive at all.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4043
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: [Implemented] New Feature: Fishing

Postby Most Lee Harmless » Sat Aug 29, 2015 4:33 pm

Captain Jack wrote:There are 1300 fishing fleets versus 1900 Trading Fleets. This percentages are shocking. Imagine that there is still no special fishing ship introduced and such percentages were spotted. Since when fishing is better than trading?

It is obvious that fishing will need to be limited. The best way is as I proposed earlier, through limiting the fishing fleets for every player.
I know that popularity of fishing will make this adjustment hard to take but it is a highway.


Perhaps an alternative is to limit fishing to the specialized vessels : when they are introduced : as they serve no other function than fishing, it would seem fair enough that a player could run more than 3-5 fleets of them : so, perhaps limit non-specialized fishing fleets, to encourage folk to build the proper ships for it.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3987
Joined: Sat Mar 01, 2014 3:48 pm

Re: [Implemented] New Feature: Fishing

Postby Lana » Sat Aug 29, 2015 4:45 pm

Lana wrote:



Dear CJ, Pirate Roberts had some good ideas about fishing in the ''Thides of change'' topic, made by Sir Johnny English ... could you check it, please? :)


I already did it CJ, in my previous post, because I agree with Roberts proposal about making balance between pirates and traders (fishers).

And, I am not throwing wood into the fire, only thinking using my brain. :)

P.s. Not elite, but ''elite''... forgot to put signs for quote.
User avatar
Lana
 
Posts: 592
Joined: Thu May 07, 2015 8:17 pm

Re: [Implemented] New Feature: Fishing

Postby Captain Jack » Sat Aug 29, 2015 4:48 pm

We can do many things, like creating common cards that target fishing fleets. For example, +1 Danger per hour at fishing fleets and Recall Target Fishing fleet. Combo with Hostile Natives for quicker results and you get an auto cannon agaisnt fishing fleets.

Or, Fishrobber - Loot all food cargo from target fleet. Common again with Undercover.

The point is to balance it. Right now, there is a big issue
-There is a high profit with no investment.

This creates a bigger issue:
-Too many fishing fleets.

We posted an idea, there can be a gazillion more. We should focus in ideas rather than posting nonsense.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4043
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: [Implemented] New Feature: Fishing

Postby Roberts » Sat Aug 29, 2015 4:59 pm

Captain Jack wrote:We can do many things, like creating common cards that target fishing fleets. For example, +1 Danger per hour at fishing fleets and Recall Target Fishing fleet. Combo with Hostile Natives for quicker results and you get an auto cannon agaisnt fishing fleets.

Or, Fishrobber - Loot all food cargo from target fleet. Common again with Undercover.

The point is to balance it. Right now, there is a big issue
-There is a high profit with no investment.

This creates a bigger issue:
-Too many fishing fleets.

We posted an idea, there can be a gazillion more. We should focus in ideas rather than posting nonsense.


Hello CJ,
I must admit : Recently, I have not been active - As they are no targets a Pirates Life has got extremely boring due to the Big Merchants such as Jim Hawkins ( First name to come to head ) Have all fleets fishing : Which is all good, but if you want a big raid, you need more voodoo...

Regarding the 1st idea, this seems most sufficient to the pirates - As then their is a chance they can strike at the right time,making the game more " Fun to pirates again "...

The second, FishRobber, I do not like the sounds of, this is why Skirmish was made, to target fleets in Port Gossip : Which also means, if it is a voodoo card players would have to buy them just to wind Merchants who fish up.

Regarding Fishing fleets, yupp... A huge inbalance, Fishing could cost the trader to fish in certain areas ( Where their nation does not control the port ) Lets say 2 m or maybe their can only be a certain amount of vessels in one port fishing at the same time? Maybe 100 Merchant fleets x 21 = 2100 fleets out - Which is a huge subtraction to fishing vessels...

Edit : You could randomly do Shark attacks, for every 5 fleets go fishing one fleet of a players a feeding frenzy will happen for Sharks or something ; Which that fleet gets stripped of all cargo?... Or a certain player can only have x amount of ships where x is divided into 1/4 of captains he has, so if he has 200 ships, only 50 can go out fishing... Still profitable in my eyes... For both sides...

Sorry for all the edits, I have more ideas if you wish,
Sir Roberts
Last edited by Roberts on Sat Aug 29, 2015 5:04 pm, edited 1 time in total.
Civilian:Are you insane? One pirate against trained pirates... Who do you think this man is? God?
My Leader: No. God would have mercy. He won't.
User avatar
Roberts
 
Posts: 1109
Joined: Mon Sep 01, 2014 1:56 pm
Location: Belly Of The Beast

Re: [Implemented] New Feature: Fishing

Postby Captain Jack » Sat Aug 29, 2015 5:02 pm

Lana, fishing is imbalanced. Instead of adding more diversification to the game, it started to make everyone fishers. This obviously happens because it is too good.

Now, based on your input, it seems that you are worried on what will happen if only the strong will have access to it. This is WRONG. A strong player will have access to it but with a cost. An investment cost. This is how everything works lately in the game. Ask a banker if he has more gold now than before, if he has made any profit. All will tell you the same, none has yet made ANY profit. The best goldsmither and the best banker, are still many millions less than they would be if they had made no investment.

The problem with fishing is that if we weaken it too much, no one will fish. If we let it like it is, everyone will fish. This is why a fleet limiter will work better. Being able to have at top 20 fishing fleets (for example) will mean that no matter how good this advantage is, it is already limited.

We also want to add the special fishing ship. This is at stake. To do this, we will need to limit it further. If it is already good as it is, why make it even better with a special ship? We need to find answers to this question before adding the new ship.

Ultimately, its all about reason and arguments. Administration is not here to favor any elite or "elite". That's nonsense. We are here to improve the game for all.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4043
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: [Implemented] New Feature: Fishing

Postby Captain Jack » Sat Aug 29, 2015 5:03 pm

Sir Roberts, I was giving examples. None of the examples of the voodoo cards reflect what I would prefer in the fishing issue.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4043
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

PreviousNext

Return to Implemented