[Implemented] Patrol in PvP

Implemented suggestions or suggestions that refer to implemented suggestions can be found here.

Re: Patrol in PvP

Postby Talyn » Thu May 10, 2012 8:24 am

Xepshunall wrote:We can look around to see who is there in real life. Can we only see those who are taking the most chances.

Taking chances does not = taking the most chances

Xepshunall wrote:I personally would like to see the ones with the highest total bounty first and it wouldn't hurt my feelings if I knew up front how much I might get. Then I can compare the gold the player has to the bounty and number of available fleets he has available for plunder to decide If I want to risk attacking his Ship of the Line fleet so that the gold would be unavailable to pay the bounty on the next fleet of his that I attack thus possibly earning me a ship.

A little bit of risk that you may not get what you wanted out of a raid because of an earlier decision to plunder is to be expected.
Things in life don't always happen the way we plan or the way we want.
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Re: Patrol in PvP

Postby Hawk » Thu May 10, 2012 9:23 am

I find it funny that nobody has commented on the original post, perhaps it is too long :(

Minus well join the conversation lol
I like the unknown aspect of plundering, I personally would like it better if you have to choose your targets on fame alone :D (and the name/ranking)
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Re: Patrol in PvP

Postby Eirian » Thu May 10, 2012 9:54 am

I apologise Hawk. the conversation got out of hand and off on a tangent :lol:

Hawk wrote:Fleets with the most danger would show up first. As you spend turns, other players with equal (and eventually less) danger would have a higher chance to show up as well........
If a player wanted to hit a certain fleet, he could look at the tavern and try to catch a fleet right after it leaves a port....

Voodoo would become less important for attacking........More protection for new players.......There would be more pirating, but at the same time less on individual players....
This game would be more realistic


I like the idea. :D
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Re: Patrol in PvP

Postby Talyn » Thu May 10, 2012 10:05 am

Hawk wrote:I find it funny that nobody has commented on the original post, perhaps it is too long :(

I agree with most of your original post :)
Hawk wrote:Minus well join the conversation lol

You're already in the conversation :shock: you started the conversation...
you were just waiting for the right moment to contribute :lol:
Hawk wrote:I like the unknown aspect of plundering, I personally would like it better if you have to choose your targets on fame alone :D (and the name/ranking)

Who cares about the amount of gold you can get, what you have to worry about is whether the person can turn around and swat you away like a fly :D
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Re: Patrol in PvP

Postby Captain Jack » Wed May 16, 2012 1:41 pm

It is a realistic option and interesting idea. I am not persuaded though why this would make things better.

For instance, right now you can already see the top 10 fleets in terms of danger. Small re-arrangements that do occur are because of same danger value.

Also, just how frustrated one would feel if he would spent his turns only to find out that there are no fleets to attack ? Off course we can add a workaround for this and only allow Patrol when there are indeed fleets to target.

Still, the amount of turns needed might be too big, just to get this one target you need out of the possible ones.

Perhaps, the best way to implement this, as a start at least, would be to oppose the other idea that want us to list all fleets with danger in a fleet.

So I have counterproposal that will facilitate both suggestions and will in fact add depth to the game;
-Continue listing top 10 danger fleets by default.
-Add a patrol feature for any other fleet in port (for ports that have 11 or more fleets with danger)

This way we can also see in practice if this is a good option anyway.

Let me know what you think.
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Re: Patrol in PvP

Postby Hawk » Thu May 17, 2012 5:54 am

Captain Jack wrote:It is a realistic option and interesting idea. I am not persuaded though why this would make things better.

It would create a way for players to attack fleets without casting voodoo (which right now is an act of war)

Captain Jack wrote:Also, just how frustrated one would feel if he would spent his turns only to find out that there are no fleets to attack ? Off course we can add a workaround for this and only allow Patrol when there are indeed fleets to target.

I believe the taverns are currently a good way to check for trading fleets ;)

Captain Jack wrote:Still, the amount of turns needed might be too big, just to get this one target you need out of the possible ones.

If a person was looking for a certain target, voodoo would be by far the best way. What I mainly had in mind was a way for players to pirate without making it personal. Alot of players would simple hit the first good target to show up. It would be similar to a bandit lieing in wait for any traveler, as opposed to a pirate who targets and hunts down a specific player (voodoo).

Captain Jack wrote:Perhaps, the best way to implement this, as a start at least, would be to oppose the other idea that want us to list all fleets with danger in a fleet.

So I have counterproposal that will facilitate both suggestions and will in fact add depth to the game;
-Continue listing top 10 danger fleets by default.
-Add a patrol feature for any other fleet in port (for ports that have 11 or more fleets with danger)

This way we can also see in practice if this is a good option anyway.

Let me know what you think.

Nice middleground.. Sound like a good idea to me :D

In the meantime I'll keep trying to convince you guys that this system would work the best ;)
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Re: Patrol in PvP

Postby Captain Jack » Thu May 17, 2012 4:47 pm

Just to make it clear, you also want fleets with less than 3 danger to appear ? If this is also included, it needs to be turned down. We want to develop based on the danger system not to avoid it.

I agree that most people see voodoo as an act of war and this hinders action. We are open to more discussion on this. Generally we are open to discuss anything you find wrong with the game. We will always seek the best solutions.
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Re: Patrol in PvP

Postby Hawk » Thu May 24, 2012 3:12 am

I disagree with that.. but for now can we go ahead with your comprimise? I cannot attack my target, because all the plunder list is filled with player fleets I don't want to attack. I just made a NaP with the guild in the port, but the only way I can attack anyone else is to attack them and lower their danger..

This is kinda ridiculous and unrealistic. Is the list going to be extended, or the patrol feature implemented anytime soon?
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Re: Patrol in PvP

Postby Captain Jack » Fri May 25, 2012 9:12 am

7.Patrol to extend available PC targets in Plunder page
If a port has 11 or more available targets, players will be able to extend this list through patrol.
The extended list will cost 2 turns per slot with no limit on maximum. It will last till update.

( viewtopic.php?f=2&t=303&p=1778#p1778 )

This should be okay as a starting point.
Alternatively we can remove 1 slot per hour instead of clearing it on update.
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Re: Patrol in PvP

Postby Captain Jack » Wed May 30, 2012 2:26 pm

This has been implemented in a simple format.

Complete details:

Base Minimum PvP pluner Slots per port: 10
You can now add extra slots to extend this up to 40 listed fleets per port.
Extra slots number has no limit.

Use 1 turn to add an extra slot to a port (100% success).

At xx:00 hour update, all port extra slots drop by 1 as long as there are extra slot (0 is minimum for a basic 10 slot listing which is the default).

Option disappears when all available fleets show in plunder page.
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