[Implemented] Patrol in PvP

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[Implemented] Patrol in PvP

Postby Hawk » Tue May 08, 2012 7:07 pm

I like how you can spend turns to patrol for cpu to attack, my question is why isn't it the same for pvp?

Fleets with the most danger would show up first. As you spend turns, other players with equal (and eventually less) danger would have a higher chance to show up as well. Fleets with 30+ danger could always be shown, without having to patrol to find them. This could also help protect newer players if depending on how many ship/fame/gold players have, they are less likley to show up on the danger "radar". This would offer a way to attack players without using voodoo (Fleets are never 100% safe from danger).

Since mostly likely different players will show up on patrol, (if there are no fleets with high danger), pirate attacks on trading fleets would be random, and spread out among different players. If a player wanted to hit a certain fleet, he could look at the tavern and try to catch a fleet right after it leaves a port (so it has 1 danger and a higher chance of showing).

I think a more complex danger system like this would make the game much better

Voodoo would become less important for attacking, fugitive of justice would not be needed (or limited to one stack)
Player turns would become more important (for patrols)
More protection for new players
There would be more pirating, but at the same time less on individual players
This game would be more realistic
"Have at it gentlemen"
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Re: Patrol in PvP

Postby Xepshunall » Thu May 10, 2012 7:27 am

I'm sure that a large number of us have visited sites that have columns of information that are relevant to our needs and have seen that if you click the top of the column, the items get rearranged in an ascending or a descending order.

The columns are typically price high/low, how long before ending sooner/later

Why shouldn't we be able to see all fleets that are about to fall below 3 first so that we don't miss the opportunity. I personally would like to see the ones with the highest total bounty first and it wouldn't hurt my feelings if I knew up front how much I might get. Then I can compare the gold the player has to the bounty and number of available fleets he has available for plunder to decide If I want to risk attacking his Ship of the Line fleet so that the gold would be unavailable to pay the bounty on the next fleet of his that I attack thus possibly earning me a ship.

I'd also like to flip through the pages of ships available for plunder to get the big picture.
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Re: Patrol in PvP

Postby Talyn » Thu May 10, 2012 7:42 am

Even though it'd be great for the list to be auto-sorted etc, it's a pirate game and would you realistically expect pirates in the old days to stand around on dock calculating which fleet would leave port first so they can attack who they want in a precise order? or to choose and pick from a list like they're looking through a catalogue? :shock:
It becomes a bit too technical (and evil) to target fleets in a way that will allow you the get the most out of the player :? plundering is all about chance and risk. if you're lucky it all works out if you're not then you try again another time...
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Re: Patrol in PvP

Postby Eirian » Thu May 10, 2012 7:43 am

:geek: where's me catalogue? <- pirate?

or....

:twisted: where's me rum?! <- pirate

even if in real life, some smart pirate got his hands on the schedules of all the ships travelling to and from some ports, by the time it's put in a well ordered list of which one is weakest and richest etc, the ship would have sailed away.....
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Re: Patrol in PvP

Postby Xepshunall » Thu May 10, 2012 7:55 am

If you want to discuss realism then the removal of information about how much gold a player has should be next the order of business.

We can look around to see who is there in real life. Can we only see those who are taking the most chances.

Eirian wrote:...even if in real life, some smart pirate got his hands on the schedules of all the ships traveling to and from some ports, by the time it's put in a well ordered list of which one is weakest and richest etc, the ship would have sailed away.....


By that, you imply that all pirates are morons and that the smart pirate is only smart in comparison. It most likely takes hours before a ship leaves a port that it has entered. It takes only minutes to reorganize information.
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Re: Patrol in PvP

Postby Talyn » Thu May 10, 2012 8:08 am

It's not that unrealistic for most people to know the approximate wealth of someone/something famous or infamous... that's why Spanish treasure fleets with their shiny shiny gold get attacked and rich pirates become poor dead pirates.
Rumour and news about pirate raids and treasures travel from port to port so you can get an idea of how much gold/money that person actually has etc.
But you can't pin point the exact location of people and whether their ships will be easy prey.... that's why pirate attacks don't always succeed. They don't have GPS or satellite imaging :lol:
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Re: Patrol in PvP

Postby Eirian » Thu May 10, 2012 8:11 am

Xepshunall wrote:...
We can look around to see who is there in real life. Can we only see those who are taking the most chances.
....
By that, you imply that all pirates are morons and that the smart pirate is only smart in comparison. It most likely takes hours before a ship leaves a port that it has entered. It takes only minutes to reorganize information.


ahem. if it takes minutes to reorganise information, then it will only take a few minutes to click the list a few times to reorganise it. if that few minutes was all it took for the perfect ship you wish to plunder to sail out of your reach, then isn't that too bad?

and who said the antithesis of "smart" is moronic? o.O a person who is organised is pretty smart since it maximise efficiency. but a person who is not organised is just...not organised...
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Re: Patrol in PvP

Postby Xepshunall » Thu May 10, 2012 8:17 am

It would look better if only one of you contradicted me. As it is, it seems like you are only propagating a very long-lived stereotype.
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Re: Patrol in PvP

Postby Talyn » Thu May 10, 2012 8:21 am

The stereotype is from your own conjecture.
If we both share similar opinions then why can't we voice them? It's an open discussion and there's no rules about keeping silent when someone else agrees with you.
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Re: Patrol in PvP

Postby Eirian » Thu May 10, 2012 8:21 am

Xepshunall wrote:It would look better if only one of you contradicted me. As it is, it seems like you are only propagating a very long-lived stereotype.


:roll: stereotype, phenotype pffft. It doesn't matter how it looks :| :?: if it is a reasonable argument, why not support it?
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