Proposed voodoo tweaks..
Posted: Wed Jul 04, 2012 12:28 am
Here is a list of all the tweaks I think would make the voodoo system slightly better. Not very important but something I felt like posting
Proposed new card ability *Resistance - gives card a 50% chance to not be removed by other voodoo
Antagonize – Give it the resistance* ability
Assassin – Give it the undercover ability (its an assassin)
Booty Master – Higher turn cost
Bribe – Can target players to help out novices
Chains of Justice – Give the resistance* ability
Charity Donation – Make only work on self (you can’t donate money for other people)
Confuse – Lower to 25% chance for target to fail voodoo cast, but give resistance*
Human Rights – Double current effect, so quadruple crew hiring cost
Mindbar – Lower to 50% chance to block voodoo, but give resistance* (Still 75% chance to block serenity)
Purify – Make it a common card
Terrorize – Give resistance*
Trade Master – Give it the undercover ability
Proposed new card ability *Resistance - gives card a 50% chance to not be removed by other voodoo
Antagonize – Give it the resistance* ability
Assassin – Give it the undercover ability (its an assassin)
Booty Master – Higher turn cost
Bribe – Can target players to help out novices
Chains of Justice – Give the resistance* ability
Charity Donation – Make only work on self (you can’t donate money for other people)
Confuse – Lower to 25% chance for target to fail voodoo cast, but give resistance*
Human Rights – Double current effect, so quadruple crew hiring cost
Mindbar – Lower to 50% chance to block voodoo, but give resistance* (Still 75% chance to block serenity)
Purify – Make it a common card
Terrorize – Give resistance*
Trade Master – Give it the undercover ability