Proposed voodoo tweaks..

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Proposed voodoo tweaks..

Postby Hawk » Wed Jul 04, 2012 12:28 am

Here is a list of all the tweaks I think would make the voodoo system slightly better. Not very important but something I felt like posting :geek:

Proposed new card ability *Resistance - gives card a 50% chance to not be removed by other voodoo

Antagonize – Give it the resistance* ability
Assassin – Give it the undercover ability (its an assassin)
Booty Master – Higher turn cost
Bribe – Can target players to help out novices
Chains of Justice – Give the resistance* ability
Charity Donation – Make only work on self (you can’t donate money for other people)
Confuse – Lower to 25% chance for target to fail voodoo cast, but give resistance*
Human Rights – Double current effect, so quadruple crew hiring cost
Mindbar – Lower to 50% chance to block voodoo, but give resistance* (Still 75% chance to block serenity)
Purify – Make it a common card
Terrorize – Give resistance*
Trade Master – Give it the undercover ability
"Have at it gentlemen"
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Re: Proposed voodoo tweaks..

Postby Hawk » Wed Jul 04, 2012 12:31 am

I could also go to each voodoo card topic and post there.. but that would take forever
"Have at it gentlemen"
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Re: Proposed voodoo tweaks..

Postby Jim Hawkins » Wed Jul 04, 2012 6:25 am

I also think spy network should be under cover as after all they are spies
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Re: Proposed voodoo tweaks..

Postby Edward_Teach » Mon Sep 16, 2013 7:56 pm

EdwardCollier wrote:I also think spy network should be under cover as after all they are spies

Was browsing and saw this, I was thinking the same thing for awhile now. It's a network of spies and very rarely did the network ever give up who had sent them. As if you think about the spy would only know the spy that sent him and he would only know the spy who sent him and it would never lead to the original.
You could also make an ability called:

Frame- Allows you to pin the voodoo cast on another player via I.D. and name.
"Those who stand for nothing,
Fall for anything"
-Alexander Hamilton
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Re: Proposed voodoo tweaks..

Postby Mohammed » Mon Sep 16, 2013 8:04 pm

Capt. Edward Teach wrote:
Frame- Allows you to pin the voodoo cast on another player via I.D. and name.


can someone please explain this i dont get it
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Re: Proposed voodoo tweaks..

Postby Edward_Teach » Mon Sep 16, 2013 9:17 pm

Mohammed wrote:
Capt. Edward Teach wrote:
Frame- Allows you to pin the voodoo cast on another player via I.D. and name.


can someone please explain this i dont get it

The Idea was say you cast a voodoo but instead of undercover, where they don't see who caste it, you could make it say another person(other than you) had caste it.
"Those who stand for nothing,
Fall for anything"
-Alexander Hamilton
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Re: Proposed voodoo tweaks..

Postby Captain dungeness » Tue Sep 17, 2013 4:35 am

New Card Idea: "Vigilance"

viewtopic.php?f=16&t=941
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