Legendary Super-cards
Posted: Sun Jan 29, 2017 6:55 am
We've been looking through the last 7 months of suggestions (so far) and there are a few suggestions that follow a pattern so I thought it would be best to re-present them here with a few tweaks. I call them "Super" cards because they are legendary versions of already existing cards except enhanced to legendary levels. Usually I like to see legendary cards with new features but for these cards they are simple but they expand certain strategies that I find interesting.
Super Card Ideas:
Legendary Mindbar: "Chaos Shield" Maybe Exactly like a normal mindbar. Incredibly strong because it could be cast on top of a Mindbar to multiply defensive protection.
Legendary Purify: "Holy Purify": able to remove a random legendary spell (Serenity/Purify cannot) or normal spell if no legendary spell exists on target. 75% Piercing when removing a non-legendary spell.
Legendary Magpie: Choose which card(s) to steal OR "Great balls of Fire": destroy multiple cards at once.
Legendary Treasure Fleet: "Royal Fleet": Targets all fleets of a player. Crafting requires many many gold bars.
Legendary Advanced Piracy: Exactly like 5x Adv. Piracy OR "Extra Loot": 2x plunder gold
one new suggestions:
Legendary Favorable Winds: "Rule the Skies": can choose either +20% or -20% travel speed for target player's fleets. Lasts 1 week. Can be used in addition to FW or CTS.
NOTE: super duplicate, super death poker and super gris gris have all been suggested but those cards are all about chance and making a single legendary card that is equivalently 1 roll of random chance is worse than many rolls of random chance (even if those rolls are worse odds). The reason is because the sample size is so small and you could too easily get super lucky or super unlucky... I believe it's just better to leave those chance-type cards as they are.
What do you think about "Super" cards like these? Are there certain ones that interest you? Are any worthy of being made into a legendary card?
-Captain D
EDIT: fixed Chaos Shield URL link
Super Card Ideas:
Legendary Mindbar: "Chaos Shield" Maybe Exactly like a normal mindbar. Incredibly strong because it could be cast on top of a Mindbar to multiply defensive protection.
Legendary Purify: "Holy Purify": able to remove a random legendary spell (Serenity/Purify cannot) or normal spell if no legendary spell exists on target. 75% Piercing when removing a non-legendary spell.
Legendary Magpie: Choose which card(s) to steal OR "Great balls of Fire": destroy multiple cards at once.
Legendary Treasure Fleet: "Royal Fleet": Targets all fleets of a player. Crafting requires many many gold bars.
Legendary Advanced Piracy: Exactly like 5x Adv. Piracy OR "Extra Loot": 2x plunder gold
one new suggestions:
Legendary Favorable Winds: "Rule the Skies": can choose either +20% or -20% travel speed for target player's fleets. Lasts 1 week. Can be used in addition to FW or CTS.
NOTE: super duplicate, super death poker and super gris gris have all been suggested but those cards are all about chance and making a single legendary card that is equivalently 1 roll of random chance is worse than many rolls of random chance (even if those rolls are worse odds). The reason is because the sample size is so small and you could too easily get super lucky or super unlucky... I believe it's just better to leave those chance-type cards as they are.
What do you think about "Super" cards like these? Are there certain ones that interest you? Are any worthy of being made into a legendary card?
-Captain D
EDIT: fixed Chaos Shield URL link