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suggested voodoo - municipal plague doctor

PostPosted: Thu Aug 04, 2016 10:47 pm
by William one eye
Municipal Plague Doctor

rare --- (edited revised from uncommon)
turns used 8 --- (edited revised from 5)
enchantment - port
can be cast once per port per 72 hours
duration 72 hours

reduce effectiveness of incoming black death casts by %50

if applied it shows in results of black death so the caster of black death can evaluate if they choose to continue casting

suggest an image similar to this for card- i do not own the rights to this image nor am i associated with anyone who does
Image

Re: suggested voodoo - municipal plague doctor

PostPosted: Thu Aug 04, 2016 11:54 pm
by Meliva
-1. black deaths are not that useful to begin with, except in ports with really high populations or in large numbers. this would make ranking up even harder. maybe when/if they add an alternative method of killing port population this might be a useful card. but as of now it should not exist.

Re: suggested voodoo - municipal plague doctor

PostPosted: Fri Aug 05, 2016 12:22 am
by William one eye
You would not be saying that if your port population was reduced from 2.1 billion to 45 million in a few days.

re ranking up either a player must cast extra black deaths or wait a few days. I have heard it suggested that some want it to be harder to rank up in a nation as a derternt from nation change anyway

Re: suggested voodoo - municipal plague doctor

PostPosted: Fri Aug 05, 2016 12:26 am
by Bmw
Honestly this would be a good thing if it didint interfere with ranking up in nation if it was somethibgnlike coastal immigration where it states that black death works normally and then a random 25% to 50 % of the amount of people that died from black death immigrated from farther in the island or the continent but even then it should have a flip coin chance of happening so that even when it does get used it doesint effect to much and has a rat's butt of a chance of working at 50% it would still make it useful on larger ports and I would suggest decreasing the time it lasts or increasing the time it takes to cast another one

Re: suggested voodoo - municipal plague doctor

PostPosted: Fri Aug 05, 2016 12:29 am
by Grimrock Litless
Meliva wrote:-1. black deaths are not that useful to begin with, except in ports with really high populations or in large numbers. this would make ranking up even harder. maybe when/if they add an alternative method of killing port population this might be a useful card. but as of now it should not exist.


Agree.

Re: suggested voodoo - municipal plague doctor

PostPosted: Fri Aug 05, 2016 12:31 am
by Meliva
William one eye wrote:You would not be saying that if your port population was reduced from 2.1 billion to 45 million in a few days.

re ranking up either a player must cast extra black deaths or wait a few days. I have herd it suggested that some want it to be harder to rank up in a nation as a derternt from nation change anyway


ill admit, a way to lessen the loss of port population due to black deaths would be good for large population ports. but again, it would hurt those doing missions. if they add an alternative way to kill port population beside black death, I might +1 this idea. but since there is no alternative its a -1 for now.

Re: suggested voodoo - municipal plague doctor

PostPosted: Fri Aug 05, 2016 2:53 am
by William one eye
I revised the card and upgraded to rare as i see this more of an emergency use card than something you have on all the time.

increasing the turn cost would hinder someone with a large number of ports. however, larger nations should have larger numbers of ranked up members willing to assist in casting this when needed. So I am on the fence about increasing the turn count.

As far as nation missions go I think the black death mission is not a good mission anyway, as I don't think it benefits anyone
Perhaps just increase the number of points you can achieve in other objectives so black death are an optional source of points but are not
absolutely necessary.

Re: suggested voodoo - municipal plague doctor

PostPosted: Fri Aug 05, 2016 6:40 am
by Juicypotato
GREAT IDEA!!! Youre idea might still be a little bit overpowered to some players that love abusing ports with black death but overall it's a great card and if it was implemented this card would become on of the most prized cards in the game. Maybe have it where it doesn't effect nations missions.

Re: suggested voodoo - municipal plague doctor

PostPosted: Fri Aug 05, 2016 8:51 am
by Haron
If this is to be "emergency use only", and not something that's on all the time, even "rare" may not be enough. After all, there are lots of players in nations controlling ports, and with, say, 20 players alternating on protecting the port, with a duration of 72 hours for this card, each player would just have to spend one such card every 60 days in order for the port to be continously protected.

How about making it Legendary, with all that goes with it - but ramping the power up a bit? Make it like a "mindbar for ports", perhaps. That would make it useful against conspiracy, charity donation and my proposed "Pirate's Bay" legendary card, too. However, it would work against "transport immigrants" as well. Might even have some offensive use, who can tell.

Re: suggested voodoo - municipal plague doctor

PostPosted: Fri Aug 05, 2016 11:23 am
by William one eye
Juicypotato wrote:GREAT IDEA!!! Youre idea might still be a little bit overpowered to some players that love abusing ports with black death but overall it's a great card and if it was implemented this card would become on of the most prized cards in the game. Maybe have it where it doesn't effect nations missions.



Thank you, I appreciate the support,
for those port abusers you speak of, I was kind enough to suggest a notification that this card is active and that they would see that on the first cast in results. In addition those who would do such things, they know what they are doing and they have plenty of cards.
As for being a prized card, yes those who need it will want it, and much like mindbar, it was my intention that market price may become the limiting factor in use. As far as nation missions go, I can see where that where that could be a difficult barrier to someone, especially if they a smaller player without a decent collection of cards. I have two suggestions for this is to either create a substitute task that gives mission loyalty points that could be chosen as an alternative . Perhaps just an additional PVP / Nation target attack list. After your main hostile target attacks you could then either choose to cast black death or pursue more hostile targets, it would be the same list just an additional mission for more points. A more simple solution would just be to cut the requirement of port population reduction by 50%, so in most cases the player ranking up may get luck and only have to use half as many black death cards.