(Legendary) Royal Fleet

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The currently proposed cost is:

Crafting cost is too High!
2
25%
Crafting cost is too Low!
0
No votes
Cost is just about right.
6
75%
I don't like this card.
0
No votes
 
Total votes : 8

(Legendary) Royal Fleet

Postby Grimrock Litless » Sun Jul 31, 2016 11:21 am

[EDITED BY CAPTAIN D: See latest proposal for cost. Vote in the poll!]

10 turns
72 hours

All fleet of target player does not gain danger on basic movement. Hostile native still works.

20 treasure fleet
10 bless

And the cost of others can be talked on.
Last edited by Grimrock Litless on Mon Aug 01, 2016 10:29 am, edited 3 times in total.
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Re: (Legendary) Royal Fleet

Postby Most Lee Harmless » Sun Jul 31, 2016 11:33 am

Currently Treasure Fleets stops normal movement danger gain for 72 hrs : I dont see how spending 20 of them to have that benefit for 24hrs is good value? If you have 20 fleets, apply them direct and get three times the duration : You would need to have more than 60 fleets to really gain any additional benefit, so its a niche product, in my view.
-1 : Move to archive.
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Re: (Legendary) Royal Fleet

Postby Admiral Nelson » Sun Jul 31, 2016 11:36 am

It be' a nice product, although it would cost us 3 Hostile Natives instead of da' normal 2 it sure be' a good suggestion.

Well done Guluere!

+1
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Re: (Legendary) Royal Fleet

Postby Grimrock Litless » Sun Jul 31, 2016 12:07 pm

Yeah, after 21 voodoo suggestion that is.
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Re: (Legendary) Royal Fleet

Postby Bmw » Sun Jul 31, 2016 12:09 pm

I would use this if I had 60 fleets
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Re: (Legendary) Royal Fleet

Postby Admiral Nelson » Sun Jul 31, 2016 12:10 pm

Guluere wrote:Yeah, after 21 voodoo suggestion that is.


I be' find it more worrying you be counting your Voodoo Suggestions rather then patting yourself on the back ;)

You say I have no life... ( Banter Guluere, please do not take it offensively)

Like Treasure fleet it has no effects on cards - Price can be dependent on ships ( 10% of X player Daily Income )

Savvy?
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Re: (Legendary) Royal Fleet

Postby Grimrock Litless » Sun Jul 31, 2016 12:45 pm

The fact that one HN voodoo can just render this voodoo useless is so retarded, so even if I am the one who made this suggestion, i would give it a -1.

My 1st thought on making this suggestion is also having it makes fleet immune to HN, as in the natives must respect the fleets.
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Re: (Legendary) Royal Fleet

Postby Meliva » Sun Jul 31, 2016 1:02 pm

Guluere wrote:The fact that one HN voodoo can just render this voodoo useless is so retarded, so even if I am the one who made this suggestion, i would give it a -1.

My 1st thought on making this suggestion is also having it makes fleet immune to HN, as in the natives must respect the fleets.


this is somewhat funny to me. you finally make a suggestion that people seem to agree with, only to -1 the suggestion you made. that's rather ironic. I'm rather neutral to this suggestion. id have to -1 the suggestion though, since its only for 24 hours. like danik said unless you run 60 trade fleets, it would not be worth the cost to make.
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Re: (Legendary) Royal Fleet

Postby Admiral Nelson » Sun Jul 31, 2016 1:13 pm

Hes displaying confidence in his project :lol:
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Re: (Legendary) Royal Fleet

Postby Grimrock Litless » Sun Jul 31, 2016 1:15 pm

Ok, you know what, since it can be easily made useless and you need 60 fleet for it to be worth it, so i will change the cost to 10 treasure fleet.
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