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[Deprecated] Distress Call

PostPosted: Sat Apr 14, 2012 3:47 pm
by Xepshunall
Enchantment - Pirate Turns - ?

Rare

Time - ∞ - Dispelled by Affected Player at will or when qualification ceases.

No need to stack.

Affected player will be protected by the Caster's choice of Caster's own fleets until affected player attacks a player fleet, possesses 25 or more ships, or reaches 75000 or more fame. NPC attacks have no affect on curse except fame increase. Immune to Purify and Serenity and additional 50% chance of overcoming other magic barriers.

Re: Distress Call

PostPosted: Sun Apr 15, 2012 12:50 am
by Xepshunall
Additional information. Protector fleet must be in position Geographically or Caster must have the necessary Flying Dutchman Card(s), which will be expended to make the move, along with the turns required.

I understand the complexity of such a card and will understand if it would require too much coding to make it work correctly and is therefore rejected.

Re: Distress Call

PostPosted: Sun Apr 15, 2012 7:27 am
by M0nkeydluffy
i like this it could be made as a strategy. .a way to ambush sumone. . :)

Re: Distress Call

PostPosted: Sun Apr 15, 2012 3:19 pm
by Xepshunall
M0nkeydluffy wrote:i like this it could be made as a strategy. .a way to ambush sumone. . :)


Yes, but I fear that there are too many conditionals so that it cannot actually be implemented.
It would however promote acceptance of low-fame players such as PK has in their membership rules.

Re: Distress Call

PostPosted: Wed May 16, 2012 2:57 pm
by Captain Jack
This card idea has too many conditions as you said and it is impossible to implement.
I chose to comment here though because you have 2 EXCELLENT ideas that can be used as card abilities (Like Undercover).

-The one is Barrier Penetration
-The other is dispel immunity

I keep both these ideas as they can be added to any card, new or existing.