Colonization - Legendary

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: Colonization - Legendary

Postby Haron » Thu Aug 25, 2016 7:13 pm

I'm pretty sure we WILL, Shadowood, if this card comes into play! :-)
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Re: Colonization - Legendary

Postby Shadowood » Thu Aug 25, 2016 7:21 pm

Haron wrote:I'm pretty sure we WILL, Shadowood, if this card comes into play! :-)


So is this a +1 from you good sir.. What revisions if any do you have?
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Colonization - Legendary

Postby Haron » Thu Aug 25, 2016 7:42 pm

It's a +1 from me. I think this is a good idea, and suitable for a legendary card. The price may need revision, but what would be right needs some thought.

1) I think ports should be more lucrative, since I propose more ways to fight over them. This may help in that.
2) Few of these cards will be needed, but when needed, they will be powerful, so they need to be expensive. For ordinary cards that combination would be impossible: If a card was used seldom, the price would be low, even if it was powerful the few times it was used. With a legendary card, though, this fits very neatly, since these cards are MADE, not generated by the game. So when a player needs it, he'll have to make one - and pay a high price for it. No-one will bother making lots of it, I guess, since so few are needed.
3) Although this will increase the value of ports, the drawback is that these ports then become interesting to take over for other nations. That will be good for the game, in my opinion.
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Re: Colonization - Legendary

Postby Shadowood » Thu Aug 25, 2016 8:06 pm

Haron wrote:It's a +1 from me. I think this is a good idea, and suitable for a legendary card. The price may need revision, but what would be right needs some thought.

1) I think ports should be more lucrative, since I propose more ways to fight over them. This may help in that.
2) Few of these cards will be needed, but when needed, they will be powerful, so they need to be expensive. For ordinary cards that combination would be impossible: If a card was used seldom, the price would be low, even if it was powerful the few times it was used. With a legendary card, though, this fits very neatly, since these cards are MADE, not generated by the game. So when a player needs it, he'll have to make one - and pay a high price for it. No-one will bother making lots of it, I guess, since so few are needed.
3) Although this will increase the value of ports, the drawback is that these ports then become interesting to take over for other nations. That will be good for the game, in my opinion.


Awesome. Thanks for the +1 and feedback
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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