Extra Loot (Legendary Voodoo)

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

What do you think?

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Total votes : 5

Extra Loot (Legendary Voodoo)

Postby Donald Trump » Tue Jun 21, 2016 3:55 pm

Name - Extra Loot
Turns - 50
Lasts - 2 Hours
Rarity - Legendary
Effect - Target Player plunders 2x more gold every plunder. Money comes out of the player(s) the target player attacks.

Highest Potential Plunder: 400k


Crafting Cost - 5mil gold
Crafting Material
- 50 Advanced Piracy
- 100 Bless
- 25 Drums of War
Last edited by Donald Trump on Thu Jun 23, 2016 8:50 pm, edited 8 times in total.
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Re: Extra Loot (Legendary Voodoo)

Postby Most Lee Harmless » Tue Jun 21, 2016 5:10 pm

A nice idea and a good choice of 'ingredient' card : perhaps another card needs including to create the recipe : maybe some Bless and /or Drums of War, or perhaps Booty-Master, which could be seen to improve your crews prowess in battle and justify their skill at looting.

One point would be if the extra gold comes from player's purse or from the game, as with the bonus from the 'Piracy' technology?

Could this card also require a certain level of 'Piracy' technology to be made? Just an idea to make these cards truly 'legendary' and thus hard to create.
-1 : Move to archive.
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Re: Extra Loot (Legendary Voodoo)

Postby Donald Trump » Tue Jun 21, 2016 5:26 pm

Danik wrote:A nice idea and a good choice of 'ingredient' card : perhaps another card needs including to create the recipe : maybe some Bless and /or Drums of War, or perhaps Booty-Master, which could be seen to improve your crews prowess in battle and justify their skill at looting.

One point would be if the extra gold comes from player's purse or from the game, as with the bonus from the 'Piracy' technology?

Could this card also require a certain level of 'Piracy' technology to be made? Just an idea to make these cards truly 'legendary' and thus hard to create.


Edits made.
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Re: Extra Loot (Legendary Voodoo)

Postby Most Lee Harmless » Tue Jun 21, 2016 6:32 pm

Aye, looks good : have to address the usual hard limit on plunders as well : does the 250k cap still apply? Usually advance piracy at full stack allows an extra bit on that limit : but 500k is a bit high as a potential max?
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Re: Extra Loot (Legendary Voodoo)

Postby Donald Trump » Tue Jun 21, 2016 6:56 pm

made it 450k
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Re: Extra Loot (Legendary Voodoo)

Postby Grapefruit » Tue Jun 21, 2016 11:01 pm

Can i ask that in future instead of editing your original post you copy and edit in a differant post.
This would help peeps like me who come late to the discussion to see the design process.
Thank you
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Re: Extra Loot (Legendary Voodoo)

Postby Donald Trump » Tue Jun 21, 2016 11:52 pm

Then people would need to scan through the comments in order to see the last improvement. Why do you need to know the process?
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Re: Extra Loot (Legendary Voodoo)

Postby Grapefruit » Wed Jun 22, 2016 12:21 am

Maybe I would disagree with the changes you have made....
Maybe I would like differant changes....
Sometimes I want to see the original idea so the posts that follow it make more sense...
Scanning the previous posts is not difficult.
I don't know, it seems to me if they ain't got you one way they got you another,
So what's the answer? that's what I keep asking myself, what's it all about?
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Re: Extra Loot (Legendary Voodoo)

Postby Donald Trump » Wed Jun 22, 2016 1:01 am

Say, there is 70 posts. Now for everyone to see the final, they have to go, say, post 57 to see the last revision. Easier for others to just see the first post.

Though, the original post, if you are interested, pretty much was the same thing but with less specifics and less voodoo needed.
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Re: Extra Loot (Legendary Voodoo)

Postby Grimrock Litless » Wed Jun 22, 2016 7:33 am

If from player, I can see that this is gonna easily clear money from inactives.
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