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New Card: Tax Returns

PostPosted: Mon Sep 28, 2020 3:06 pm
by Leo the Conqueror
Card: Tax Returns

Rare

Turns: 8

Effect: 24 hours

If Taxation was active within the last 24 hours:

Gain an additional 5% gold coins from every plunder attack OR 20% from every resource sold (pick one)

Otherwise:
Gain 2% of your total treasury at the top of each hour


What do y'all think? Any feedback? Is it too powerful? Is it too weak?

Re: New Card: Tax Returns

PostPosted: Mon Sep 28, 2020 3:16 pm
by not a pirate
-1.

Want more from plunder? Invest in Piracy.

20% from every resource sold is absolutely way too high. Gold bar trading alone would break this voodoo card, but from EVERY resource? Not a chance.

2% of your total treasury... so this card would be twice as powerful as Pouch of Gold, with no hard limit as of your suggestion? Not a chance.

Re: New Card: Tax Returns

PostPosted: Mon Sep 28, 2020 3:28 pm
by Leo the Conqueror
Ok...

5% from every resource sold then? 1% of your total treasury?

The point is to counteract any damage done from taxation. That's why I made it a rare card, so that it couldn't be used left and right.

Re: New Card: Tax Returns

PostPosted: Mon Sep 28, 2020 3:47 pm
by not a pirate
Don't think that's needed. Seems like this card would be used more in general to just boost trading profit, not counteract taxation.

Re: New Card: Tax Returns

PostPosted: Mon Sep 28, 2020 3:54 pm
by Leo the Conqueror
So what if I scratched the part where it works without taxation.

It only works if taxation has been active in the last 24 hours, otherwise it fails?

Re: New Card: Tax Returns

PostPosted: Mon Sep 28, 2020 4:35 pm
by ChaIbaud
Myself and NAP might have a dog in this fight, no pun intended, because for the 4 years we've been here, it's been almost nothing but merchant buffs and features which makes for increasingly one-sided playstyles.

Cast taxation on a guildmate, cancel it, top them off with a mindbar, withdraw all of their funds from the bank, say a conservative 200,000,000, and wait for the card to expire. You just made over 120 million gold for ~20 turns total

Much too powerful and would only push the odds towards the merchants even more after a pirate would retaliate. Taxation is used specifically to drain a target because of how much gold and ships they have. Profiting more than 100 million after losing ~30 million in less than 2 dozen turns is a worrying thought to consider

Now consider players with hundreds of millions in profit every day. Instead of having to pour their excess into gold smith, they can cast this card and make huge gains, working exponentially in their favor and the disfavor of those who attempt to attack

Re: New Card: Tax Returns

PostPosted: Mon Sep 28, 2020 4:38 pm
by Leo the Conqueror
Do you think it should be a pirate buff instead?

Re: New Card: Tax Returns

PostPosted: Tue Sep 29, 2020 3:54 pm
by ChaIbaud
I just don’t like the idea of anyone being able to make that much money off of a card. At least with trading cards they had to (emphasis on had, obviously plantations are a thing now) transport from one port to another and risk being hit, etc. This is just an idle money maker. Traders run the risk of being hit (although it’s pretty low) and pirates run the risk of their fleets and voodoo getting wiped by them. Either way, my pirate biases aside, I don’t think taxation needs to have a counter to it. It just helps pirates and merchants punish the other mildly