Plundered Ships in Transit

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Plundered Ships in Transit

Postby Shadowood » Mon Feb 13, 2017 5:05 pm

I know this topic has been discussed before, but I am hoping to bring more light to it and hopefully fix a bug, if there is one.

When you plunder a fleet that is moving, as most of us know it will display this....

Image

First.. 11 Hours! The fleet consisted of 1 SOLT, 2 LF, 1 FRIG, 1 Sloop. I don't think there is any 'Point to Point' that is 11 hours for this fleet set up. Possible bug #1

If you then click on "Instant Travel" (as you may want to try to secure such a fleet and not use a mindbar to do so, which I have so don't get any ideas!), This pops up!

Code: Select all
By using turns, this fleet can reach its destination immediately. For every ship in the fleet, you will need 1 turn per 10 minutes of remaining time.
You do not have enough turns to command an immediate move. You need 2150346 turns for this but you only have 253.


So I am thinking Bug #2 is the turns to take to instant travel. If the time truly was 11 hours, it should take what? 350 turns to finish. NOT 2,153,046 turns. I am bad at math, but not that bad.

CJ, can you look into this?
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Plundered Ships in Transit

Postby Sebena » Mon Feb 13, 2017 5:08 pm

it's been here since my day 1 and if my memory serves me admins like that I don't know why but they do :)
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Plundered Ships in Transit

Postby Shadowood » Mon Feb 13, 2017 5:10 pm

The Math on turns is just wrong. I am ok if Admin wants the fleets to still be "traveling" but fix the turns required to match what it displays in the game. Please.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Plundered Ships in Transit

Postby Mugiwara » Mon Feb 13, 2017 5:12 pm

its happened one more time as i know during shipwreck hunt first time released.
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Re: Plundered Ships in Transit

Postby Shadowood » Mon Feb 13, 2017 5:15 pm

Ok... I know why the travel time is 11 hours.. The ships are damaged and the crew is killed/lost. There are only 5 left.

But the "Instant Travel" for 11 hours, should be 330 ish turns. Right?

11 hours x 6 = 66
66 x 5 = 330
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Re: Plundered Ships in Transit

Postby Admiral Nelson » Mon Feb 13, 2017 5:17 pm

Thats not the question...

Question is why do you want to spend that amount of turns...
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Re: Plundered Ships in Transit

Postby Shadowood » Mon Feb 13, 2017 5:26 pm

John Avery wrote:Thats not the question...

Question is why do you want to spend that amount of turns...


I would spend 330 turns to "protect" the fleet. I would rather spend the turns then waste a mindbar, which this forced me to do.
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Re: Plundered Ships in Transit

Postby Admiral Nelson » Mon Feb 13, 2017 5:29 pm

You can always sell the ships, you know?
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Re: Plundered Ships in Transit

Postby Mugiwara » Mon Feb 13, 2017 5:30 pm

how can he sell ships when they are travelling:)
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Re: Plundered Ships in Transit

Postby Shadowood » Mon Feb 13, 2017 5:32 pm

Mugiwara wrote:how can he sell ships when they are travelling:)


It allows you to. I just wanted to keep them. But alas, I might just sell.
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