Plant yourself

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Re: Plant yourself

Postby Stan Rogers » Mon Apr 01, 2019 2:59 am

Below is all relevant stats that is available to me.
For reference, my buildings are all somewhat developed and try to maintain 2.5-3.5 stars across all infrastructure guardhouse not included.
I have even hired some guards to ensure there was not something happening that I was unaware of.

My Kitchens started at around 50 acres when the problem was first reported by the Adviser and steady investments /improvements and a tripling in size of my Kitchen has not cured the problem.
I will challenge anyone who can come up with a workable solution to my problem.



My Adviser Reports-
I noticed that some workers are hungry. This could potentially lead to problems.
Make sure that the workers are fed well.

Workers 1,306,600

Hiring Immigrants brought by your ships

Health Awful 20%

Happiness Delirious 82%

Workload 7 hour(s) / day
Diet 3.5 meal(s) / day
Daily Consumption 2,858 Food Crates
Warehouse Stock 146,399 Food Crates

Field Acres: 1000

Housing Acres: 150
Uilities Acres: 100
Kitchens Acres: 150
Baths Acres: 50
Recreation Acres: 50
Guards Acres: 2
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Re: Plant yourself

Postby DezNutz » Mon Apr 01, 2019 4:52 am

That doesn't add up. The adviser's message has to be a mis-characterization of what the actual issue is.

Honestly, Go to the extreme for a few days and see if it makes a difference. Double the Diet to 7 meals per day. See if the message changes after 3 or 4 days. If it does, drop it gradually back down. If it doesn't, I would say that the message is not an accurate description of the issue.
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Re: Plant yourself

Postby Grimrock Litless » Mon Apr 01, 2019 5:46 am

Tsk, Tsk, you guys don't get it.

You don't have to care about the health of your workers, just worry about their happiness first.

The Adviser is rubbish, don't listen to him.
"Got ya."
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Re: Plant yourself

Postby Noffin » Mon Apr 01, 2019 6:17 am

Grimrock Litless wrote:Tsk, Tsk, you guys don't get it.

You don't have to care about the health of your workers, just worry about their happiness first.

The Adviser is rubbish, don't listen to him.



If you want to have a self sustaining plantation then you need to worry about the health as well. Otherwise why make any improvements at all and just keep feeding workers to it and not worry about any of this.
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Re: Plant yourself

Postby Grimrock Litless » Mon Apr 01, 2019 7:34 am

I am not saying to not work on their health, but, it's easier to maintain only happiness than both when you are looking to profit.
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Re: Plant yourself

Postby DezNutz » Mon Apr 01, 2019 2:56 pm

Grimrock Litless wrote:I am not saying to not work on their health, but, it's easier to maintain only happiness than both when you are looking to profit.



I maintain both quite easily at 0% while still having an acceptable profit.


2.5 Meals per day.

12 hour work days.
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Re: Plant yourself

Postby Stan Rogers » Mon Apr 01, 2019 4:07 pm

Working a number of plantations helps to compare production numbers on similar sized plantations and infrastructure.
I think I am seeing a trend where for unexplained reasons as yet, plants take a nosedive in production for inexplicable reasons. Not all at the same time but randomly.

Most of the time, an improvement in the infrastructure or the reduction of an hour or 2 in the days work will reverse the trend however, in this extreme case I am experiencing in Chalkos, so far, in a month of preventative measures, nothing I do seems to help feed those poor souls that suffer from malnutrition.

If I had 14 plants with 2 plants of each resource, I might be able to cross compare performance between the 2 to see if the reduction trend follows the production commodity or the port itself.

If there is no bug, there is a hidden 'modifier that rolls around to each port or commodity causing a loss of some needed metric.
Regardless, until I have a definitive answer as to why these things happen, I will continue to diminish my port operations until my problem is solved or I have no ports to worry about.
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Re: Plant yourself

Postby Stan Rogers » Tue Apr 02, 2019 12:24 am

Now... approximately 6 hours later, decrease in production trends have reversed in Chalkos and my Adviser gives me this report -
"Your workers appear well rested. You should increase their workload in order to increase production'.

The mystery grows deeper !
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Re: Plant yourself

Postby DezNutz » Tue Apr 02, 2019 2:31 am

Your work rate did seem low. I think 8 or 10 hours is ideal.
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Re: Plant yourself

Postby Stan Rogers » Tue Apr 02, 2019 4:13 am

I have never been able to consistently get that many hours on average. However, when I get the report from my adviser that I should increase, I bump up to 9-10 hrs and it don't last much longer than a 48 hr period.

I actually follow loosely my adviser's advice. I mostly run 7-8 hrs/day depending on the health and the adviser's advise.
If adviser says my workers are tired, I'll give them a 5-6 hr day.

Health remains a problem but good kitchens help that metric. Housing, I run 1 acre per 1k workers and I was running about 1 acre for 3k pop for most other services.
Perhaps if I increase the house acreage, or efficiency of houses, my workers will be less tired, get better health and allow me to run 9-10 hr days ? I don't know ? Double metric at work for housing.

There are so many metrics at work in plants that even finding a basic formula that seems to work has taken me this long.
There are other things that I have not mentioned like the utility bldg and I think its size and level of development affect 2 different metrics of speed of improvements and rate of decay of other bldgs but still have not explored that aspect yet.

The numbers I quoted are approximations and my actual acreages will vary depending on production numbers and I also think from resources manufactured in the plant or port, it changes slightly.
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