Haron wrote:Indeed I am. And my issue is that the probability of killing a merchant and killing a captain is not identical, as they should be, in my opinion.
We were talking about this in guild chat.
Random generation is the "shit happens" scenario.
Your hypothesis testing is a test of the probability of a desired result.
"shit happens" is not compatible with a hypothesis test.
What you want then is for every 100 casts to come out the same
34 captains
33 merchants
33 admirals
That is not random.