Trade Route

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Re: Trade Route Bug

Postby Admiral Nelson » Mon Sep 12, 2016 7:55 pm

Wolfie wrote:Just by being in the game I make you miserable and that's enough for me but you'll run out of defense eventually and then don't run and hire valar to fight for you


Nope, yer' ways make me laugh mate. Ye cast Confuse when I have Mind-bar, to make the situation 3x as worse; Thing is, I will just buy new defences and cashes of Voodoo.
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Re: Trade Route Bug

Postby Sebena » Mon Sep 12, 2016 7:56 pm

You are not smart enough to figure why I casted cards maybe I am paid for it to keep you ocupied
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Re: Trade Route Bug

Postby Admiral Nelson » Mon Sep 12, 2016 7:59 pm

Wolfie wrote:You are not smart enough to figure why I casted cards maybe I am paid for it to keep you ocupied


Now now Wolfie; You cast those cards to try to stop me casting my cards on you; If you are getting paid, ye not be doing a good job I spend a minimum of 5 Mins on you, and repeat such actions.

Me' voodoo chest has not been dented.
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Re: Trade Route Bug

Postby Sebena » Mon Sep 12, 2016 8:00 pm

I'll advise you keep those mindbars up as next 30-40 days will be rough
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Re: Trade Route Bug

Postby Admiral Nelson » Mon Sep 12, 2016 8:01 pm

Yeah... Your voodoo chest really looks like... Something.
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Re: Trade Route Bug

Postby DezNutz » Mon Sep 12, 2016 9:02 pm

Wolfie wrote:It's not bug it's normal, it will come in St.martins sell wood and start predicted route


Just because it does it all the time, doesn't mean it's normal. And I'm fully aware that it will eventually get to St.Martins. However, that isn't the actions I setup on it. A brand new fleet with a brand new route should follow exactly how it is programmed. It shouldn't just go off and do something that you didn't configure it to do, regardless of how "normal" this is considered.
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Re: Trade Route Bug

Postby Sebena » Mon Sep 12, 2016 9:07 pm

I might be wrong but maybe it was programmed that way so that fleet doesn't do "empty walk"
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Re: Trade Route Bug

Postby Captain Jack » Tue Sep 13, 2016 3:47 pm

DezNutz wrote:
Wolfie wrote:It's not bug it's normal, it will come in St.martins sell wood and start predicted route


Just because it does it all the time, doesn't mean it's normal. And I'm fully aware that it will eventually get to St.Martins. However, that isn't the actions I setup on it. A brand new fleet with a brand new route should follow exactly how it is programmed. It shouldn't just go off and do something that you didn't configure it to do, regardless of how "normal" this is considered.


Wolfie speaks the truth. That's the expected behavior and it should be the best option 99% of the time.
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Re: Trade Route Bug

Postby DezNutz » Tue Sep 13, 2016 3:54 pm

Captain Jack wrote:
DezNutz wrote:
Wolfie wrote:It's not bug it's normal, it will come in St.martins sell wood and start predicted route


Just because it does it all the time, doesn't mean it's normal. And I'm fully aware that it will eventually get to St.Martins. However, that isn't the actions I setup on it. A brand new fleet with a brand new route should follow exactly how it is programmed. It shouldn't just go off and do something that you didn't configure it to do, regardless of how "normal" this is considered.


Wolfie speaks the truth. That's the expected behavior and it should be the best option 99% of the time.


While it is running the route now, it didn't do what Wolfie stated. It picked up wood in Aioro and headed directly to Pania, the 2nd port on the route. I could understand the picking up wood and then heading to St.Martins, but it didn't.
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Re: Trade Route Bug

Postby Shadowood » Tue Sep 13, 2016 4:00 pm

DezNutz wrote:
While it is running the route now, it didn't do what Wolfie stated. It picked up wood in Aioro and headed directly to Pania, the 2nd port on the route. I could understand the picking up wood and then heading to St.Martins, but it didn't.


I have had this happen a lot. I just assumed that it was going to the closest port of the 2 I selected regardless of the order.
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